Making the Motion Sensor work with Turrets

TL;DR after placing the turrets and the motion sensors and powering everything up, players tend to turn the turret off using the "on-off switch" in its profile page, when, in fact, the turret should be set to "on" beacause the motion sensor turns the turrets off by other means (the turrets will be off, but their profile page will show the switch set to on).

The correct setup for using motion sensors with turrets, assuming that everything is laid out, in range and powered up, will be the following:

  • place each turret on the same circuit as the "action" motion sensor circuit
  • switch each turret on,

Ensuring Goods are Distributed

One problem with storage in Stranded: Alien Dawn is that containers will be happy to stash stacks of items of the same time to the point that the whole storage space is entirely full. In case there is lots of storage available or the player has been building devices with large storage, some of the items will never end up allocated or distributed to other devices that use them as ingredients because the storage will just stack them up ad infinitum.

The trick here is to select "One slot per accepted item" on all storage to ensure that only one stack is stored with the rest being distributed to whatever needs the items. One typical symptom for this, for example, is that in spite of being attacked by bugs and reaping the corpses, fuel never ferments in the fermenting barrel from the bugs such that expeditions never start. By choosing this option, only a single stack of bugs will be stashed in the freezer with any excess distributed to the fermenting barrel.


fuss/stranded_alien_dawn.txt ยท Last modified: by office

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