The Principle of Least Surprise

In computer engineering, more precisely pertaining more to the design of user interfaces, the "principle of least surprise" is a design principle where an interface is supposed to be similar to previously designed interfaces for the sake of continuity.

For instance, a good example of a violation of the principle of least surprise, would be the usage of a diskette icon to close the program instead of saving the current state of the program.


fuss/computer_engineering.txt ยท Last modified: 2024/10/23 23:05 by office

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