Save Games

The following are various save states for various purposes that can be loaded up with libretro.

All Holes

In case you are trying to practice holes, the following saves are taken for each course of the game and for every hole right at the very start.

Note that these have random wind.

Neo Turf Master's Golf, Tributes and Elegies

Even though a game that is made for the Arcade, namely the Neo-Geo, shockingly Neo Turf Master's Golf is perhaps the best golf for retro-gaming in terms of balance between fun, complexity and graphics. By contrast, retro-consoles do have golf games available, but most of the time these games slink into being "golf simulators" where the complexity is very high at the cost of enjoyment, or are far less complex to the point of being top-down minigolf. Perhaps the only drawback of Neo Turf Master's Golf is that it contains only four courses in total spanning about 20 holes each, which is not much compared to many other golf games retro-computers and consoles. A very good "mod" for this game could consist in keeping the game engine exactly as it is but add other available courses.

Due to all the former, Neo Turf Master's Golf has seen its fair share of tribute from other golf games, remakes and "ports". It is a highly underrated game.

Putting vs. Pitching Wedge Close to Being On the Green

Neo Turf Master's Golf allows the player to use the putting wedge when being on the fairway close to being on the green. The putting wedge is impervious to any wind effects and ironically, impervious to terrain shape as well such that the shot will be directly a fraction of the distance to the hole. On the other hand, via observation, it seems that regardless how well calculated the shot is using the putting wedge, for some reason in Neo Turf Master's Golf you cannot ever score with it while using this mechanism. Using the pitching wedge on the other hand close to the hole but still on the fairway, is still susceptible to wind and terrain shape but the player stands a chance to score.

Default Strategy

The default strategy in Neo Turf Master's Golf due to the design of the game is to simply take the shot, preferably without any overdrive, which seems to always yield the best way to attain par across all holes.

Changes to the shot parameters, hook, slice, changing from wood to iron, or using a putting wedge on the fairway are all components of strategies that would make the player get better than par results.

Perhaps for easy adoption, the game is designed to not require new players to fiddle too much with the options in order to obtain decent results.

Tree Shots

Ending up in close proximity to trees with the ball might make the next shot impossible towards the hole. Depending on the environment and the proximity to the trees themselves, there are various options such as using hook and slice, preferably leveraging wind direction, in order to hopefully shoot the ball around the trees. However the easiest way to get out of this trouble is to just use a putting wedge, that gives the player about $28yr$ total and would pass under any tree in the game, at the cost, of course, of a shot and more pressure to make par after the shot.

Courses & Difficulty

Neo Turfmaster's Golf offers up four different courses, Germany, Japan, U.S.A. and Australia. Seemingly random, reading out these courses from left to right and from top down counter-intuitively yields the difficulty of the course depending on their position in the enumeration. In other words, Germany is the easiest course and Australia the most difficult.

Drive Direction

Note that the game automatically rotates the player towards the centre of the green and not towards the flag where the actual hole is placed. This means that players might want to adjust the direction slightly, especially in cases where the flag and hole are somewhere around the perimeter of the green such that without any adjustment the shot will make the ball go towards the centre of the green.

Trickshot

The following is a collection of shots from Neo Turf Masters Golf on various courses and for various holes.

Island Bounce on Oceania Course, Hole 14

This is a trickshot that we managed to reproduce consistently with the single precondition being that there is no wind to influence the shot. However, it is not a very stable so probably should be kept for a party trick. The goal is to make the ball bounce off the island and onto the green which would let the player accomplish an Eagle by finishing up the course in 2 shots instead of 4 which is also the par. The trick itself just relies on the pure momentum of the ball to ricochet forwards onto the green but the island in the middle is not completely even such that the ball might end up to the left and right of the green. For this hole, the left and right flanks for the green putter area is also unfortunately very small such that an out-of-bounds is risked in case the ball ricochets to the side.

the technique consists in shooting the ball with overdrive (which makes the shot even more unstable) and with a high elevation. In doing so, the ball will bounce off the island and onto the green, right forwards of the island with just a little risk that it will either end up on the fairway or right in the water.

Overdrive makes a shot go much farther than what the maximal drives is, irrespective of the player, the club and the advertised maximal distance of the configuration but due to the placement of the island, for the German avatar at least, the ball will not even reach the island if overdrive is not used. Similarly, shooting the ball with a neutral elevation (right between high and low on the marker line), due to the overdrive, will indeed reach the island, but the ball will have too much momentum such that it will simply fly over the green and into the water. The "elevation" in this case, is actually some form of subtle control where the ball is slowed down due to the arch that it builds, in order to cut off some of the velocity after it lands.

Lastly, for the second shot, the putting looks difficult but it requires no adjustment and shooting on the marker should be sufficient to hole the ball for an Eagle.

Again, please remember, this is pure cuteness but it will not win the tournament any time soon!

Repeatable Eagle on Oceania Course, Hole 18

This is a very stable and repeatable Eagle with the German avatar, mainly because the sum total of two maximal drive distance $270yr$ exceeds or is close to the hole length $553yr$.

The technique consists in a very easy first overdrive shot to the left of the course over the trees (and even a neutral level shot on the marker between high and low will not make the ball collide with the trees) and the followup shot revolves around avoiding a small cluster of trees right before the green. However, the second shot should be easy to accomplish as well and just requires a small leftward adjustment of the direction in order to make the ball fly between the trees.

Note that pulling the ball to the left would not have been necessary and just shooting the ball straight can avoid the bunker but by pulling the ball to the left, the second shot is easier to make due to being further to the left compared to the right-most tree. Interestingly, if the ball is not pulled sufficiently to the left, the second shot from a position more to the right ends many times with the ball hitting the right-most tree.

Repeatable Eagle on Oceania Course, Hole 7

An Eagle shot can be accomplished with the German avatar due to the maximal controllable drive summing up to $530yr$ (two $270yr$ in succession) which is just a little short of $564yr$ the total length of the course.

The technique is to shoot the ball straight between the second bunker and the edge of the ocean on the first shot. This places the ball safely before the third bunker but about $270yr$ away from the hole. On the next shot the technique is to either try and pass the ball between the two bunkers close to the hole or in case wind is present, to the right or left of the first bunker, depending.

Wind is does not seem to weigh in too much unless it exceeds about $5\frac{m}{s}$, in which case it might be wiser to shoot for safety.

The reason why this shot can be accomplished within an Eagle is mainly due to the "straight" disposition of the field with no turns as well as the maximal drive distance of the player that, with a little technique, should be able to cover the entire hole distance.

Platform Shot on German Course, Hole 15

Hole 15 on the German course is two holes away from the end of the game and hence has an increased difficulty. Right from the start the approach seems difficult due to a ramp ahead that seems to be at the limit of the drive range for most players. If the player overshoots, then the ball risks to fall within the foliage right after the ramp that is marked as rough terrain that is also surrounded by trees. In case the ball ends up in that area, then the hole is lost. Similarly, a too weak a shot, could make the ball roll just before the ramp, which makes the next-up shot difficult because the ball might hit the ramp and then fall into the water due to the loss of momentum. Either way, it seems clear that the ideal first shot would place the ball on the raised terrain but depending on the avatar picked and wind, the short seems fairly difficult to accomplish.

However, there is an easy way to place the ball onto the raised platform which involves shooting roughly $70\%$ of the total power (it does not have to be exact and probably anything lower than $100\%$ will have the same effect) and making the shot very low such that the ball will travel close to the fairway. The hope is to make the ball collide with the ramp of the elevated terrain and then bounce onto the raised platform. It is actually fairly easy and the trick seems to be repeatable such that it is not a one-off fluke.

Seemingly Impossible Hole on USA Course, Hole 14

On the US course, hole 14, it seems next to impossible to avoid any bunker and still make a good shot, such that safety is the usual preferred tactic. However, the minimap is a little treacherous on this one because the line of sight can be aligned in order to shoot the ball right between the central bunkers. This usually works best if there is no wind, and, in particular, wind that would drag the ball either left or right such that there exists a risk for the ball to end up in a bunker.

Rough Patch Bounce

Even though ending up in the rough is perhaps one of the least wanted outcomes, the interesting property about rough patches in this game is that they do bounce the ball, albeit hampering it a little more than on the fairway. However, the ball bounce is enough to actually make the ball bounce past a bunker in a very tight situation, or even to travel further by relying on the ball bouncing off the rough. Again, this is an example where the minimap is a little treacherous because the map does not clearly reflect the situation between the bunker and the rough or the fairway. There are many situations like this where it is possible to bounce off the rough and onto the fairway, thereby avoiding to have to take a curb shot around a bunker.


fuss/neo_turf_masters.txt · Last modified: 2025/05/21 02:36 by office

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