The best save game is perhaps the following:
The save game file is taken very early in act II, after the servoshell has been completely updated and "Ursula" the road train has been found, as well as updated with the drone addon.
This is because Act I consists in just one single mission in Nashville that is also inconclusive, working more as a rudimentary tutorial and guide on how to orient inside the game. The save game file does not advance the mainline story at all so there is nothing lost from the story generally speaking but offers some crucial updates that are mostly based on grinding.
At the very first POI in encased, the task is to retrieve an anomaly protector in order to be able to make the car start again. There are two relics on the level in the top-right shop on the map, but neither the relic obtained from the tree, nor the relic obtained from the boxes where the monster patrols is the required "anomaly protector" item. The item is actually to be found in a small box next to the tree that is hard to spot given the default perspective that overlays tree branches on top of the chest.
The armory in Concord (the very first base) can be robbed easily by just pickpocket the seller and then running away within the same room to take cover. Fortunately, the shop keeper's patrol patterns are contained and will not detect the player in hiding.
Note that with the "criminal" ability there is a very large amount of easy experience that can be made simply by randomly picking locks, stealing and pickpocket from random NPC whilst minding the experience gain instead of the rewards. In case the player is not caught there is no penalty for doing so and it does not get registered anywhere such that even friendly NPCs can be pickpocketted.
The downside is that once an NPC has been pickpocket, seven in-game days must pass till the player can pickpocket the same NPC again. Sleeping o just waiting works great to pass the time, even though, a successful pickpocket should include all the necessary items.
Note that firefly effects in foliage or on the floor sometimes indicate that a secret can be discovered at that location provided of course that the characters have a high enough perception level.
It seems that the developers placed secrets fairly consistently next to the "firefly" effect areas such that it is worth exploring it because it often is not just an effect.
The Cadillac-like cars cannot be used while wearing a servoshell - with the "used" word being meant literally, for example, the player must exit the servoshell just to open up the car trunk. Surprisingly, the car can be driven even if the player has a servoshell equipped, just by exiting the map on the green beacon wearing the servoshell, at which point, the player will be prompted on whether they would like to travel on foot or by car. It is very misleading but it works.
Cars are accessible in Encased without committing a crime, for example, stealing the truck in Magellan, after completing the first stage of the "emulator project" and entering act two. In act two, the player can travel the map towards the south to find a Phalanx base that contains a truck that can just be taken. Otherwise, there is one other random encounter where a Cadillac-like car is available but it cannot be used directly like a truck when the player wears a servosuit.
In principle, cars can speed up map travel and are also able to carry the player's entire inventory (which is less important because the inventory can be accessed just by camping somewhere on the map) such that they should not represent a priority. Vehicles also contribute to some random encounters on the map that can contribute to the story a little.
Lastly, "Ursula" (bless all those that fare inside her), is a vehicle that can be obtained via a random encounter that starts the The Return of Ursula
side-quest, that is a functional RV, initially thought of as a train, that can be used for moving around the map, camping as well as containing all the science and worksmanship benches necessary to create items. Clearly, "Ursula" is the best vehicle that the player can use and in order to obtain "Ursula", the best way seems to just randomly explore the map.
The bed / resting place does not show up while holding Alt down but it is opposite to the chemistry bench.
The servoshell is an important component of the game hiding behind it most of the DPS of the player as well as the defense class necessary to participate in higher level fights. Both strangely and fortunately, the servoshell can be obtained fairly early, right after act I (act I consists in just the very first mission in Nashville). What is even better, is that the story must not be advanced in act II at all in order to max out the servoshell and all the components can be farmed just by traveling randomly through the map in order to discover the various points of interest. Some of this guide is sourced from a reddit post but with some clarifications where it seemed to be confusing or misleading, some images for the sake of orientation and some advice.
For the advice, the game offers a lot of rewards, especially in terms of experience, for just looting random items, such that, unfortunately, the tedious task of just checking every single container, fridge or box should be repeated for every town that is discovered. Sometimes, just opening a crate can reward up to 300 XP, which is quite a lot and will advance the level meter forward significantly. Note that although the story in act II does not have to be advanced at all, in fact, no part of act II has to be completed, farming the components and getting around in the wasteland will require some preparation and some decent gear.
In order to get the initial servoshell:
After returning to Magellan and going back to "Magellan Station", "Military post." via the elevator, the player will receive a "shell" of a servoshell, or rather a "frame", that is functionally equivalent to an MK. 0 servosuit.
The servoshell can now be upgraded from Mk. 0 all the way through to Mk. 3. Doing so will require some resources to be collected that are non-trivial:
Killing a MOBIOS will usually drop a "MOBIOS Armor Plate" which required to upgrade the servoshell. There is little point to discuss CPS, as non-trivial as it is, CPS can still be found at vendors quite a bit so with time these will be stacking up but MOBIOS is somewhat more difficult to get. Here are some MOBIOS locations:
After obtaining sufficient resources, the servoshell needs to be upgraded at a servoshell upgrade station, such as the one in the "Picnic Neutral Zone" or the one in "Magellan Station", "Laboratory and medical aid station." but in order to do so, one extra special ingredient is needed, namely the "technical manuals", just like the ones used for weapons. Here are the locations of the manuals:
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