The attribute (or statistics in DCUO terms) choice for a "Healer" is, as in any other MMO, a trade-off between Power
(mana) regeneration and Power
quantity (for example, in World of Warcraft you have Spirit
(Vitalization
in DCUO terms) and Mana
(Power
in DCUO terms)).
The attributes to look out for are:
Restoration
Power
Vitalization
The choice between Power
and Vitalization
is a difficult one to make, there have been cases where Priests in World of Warcraft have chosen Mana
(quantity) over Spirit
(mana regeneration) with efficient results (this was before the boilerplate state of World of Warcraft where you cannot experiment anymore).
Savage Growth
(Plants
) is the only offensive spell used as an interrupt as well .Regeneration
is slow to activate, but regenerates both power and health to all party members.Swarm Shield
(Shapeshifting
) is acquired by sacrificing a point to Gorilla Form
but works great as an emergency heal. It also seems to function well to prevent damage spikes, especially when starting combat.Metabolism
(Shapeshifting
) first sets pheromones and then combines with the next skill Blossom
(Plants
) that removes the pheromones. Both of these powers heal but when activated in sequence will heal even more. Metabolism
is an AoE HoT and Blossom
has instantaneous effects.Cross Pollination
is also an AoE HoT - perhaps this can be further optimized or exchanged for a Robot Sidekick
iconic power.
The mapping to keys is intentional, for solo, Savage Growth
can help interrupt enemies, followed by Regeneration
and the rest of the skills for healing.
Any weapon that has upgrades based on Restoration
, Critical Heal Chance
, Critical Healing Magnitude
or Power
and Vitalization
is a good choice, providing that it is a ranged weapon that will allow you to stay out of combat and accumulate power.
The Hand Blaster
is a good example. If you look at the skill tree, you will notice that most skills affect healing:
Solar Flame
→ +1% Critical Heal Chance
Block Breaker
→ Permanently Gain: +3 Restoration
Critical Healing Magnitude
→ Permanently increase statistics: Boost Critical Healing Magnitude by 4% per point
.Restoration
→ Permanently increase statistics: Boost Restoration by +7 per point
Power
→ Permanently increase statistics: Boost Power by +6 per point
Vitalization
→ Permanently increase statistics: Boost Vitalization by +2 per point
The tactic is to stay away and shoot randomly at mobs in order to regenerate Power
and then heal.
Three iconic powers are important:
Miracle Worker
→ Permanently Gain: +10% Critical Healing Magnitude
Empathic Healing
→ Permanently Gain: +3% Critical Healing Chance
Wisdom of Solomon
→ Permanently Gain: +50 Vitalization / +100 Power
The only thing that matters when it comes to Combat Rating, is the gear that you have in your possession. It can be acquired through drops, or just bought at a set-vendor. In any case, the gear has to be in your possession (either inventory or bank) but it should not be necessarily worn.
Each piece of equipment is given a different combat rating depending on the slot that it is equipped in. The DC Universe Wiki, hints to the following distribution of Combat Rating multipliers per gear piece:
When shopping or looting, you should pick the gear items in sequence that have the highest Combat Rating multipliers.