/////////////////////////////////////////////////////////////////////////// // Copyright (C) 2011 Wizardry and Steamworks - License: GNU GPLv3 // /////////////////////////////////////////////////////////////////////////// vector wasRectanglePoint(float x, float y) { x = llPow(-1, 1 + (integer)llFrand(2)) * llFrand(x); y = llPow(-1, 1 + (integer)llFrand(2)) * llFrand(y); return <x, y, 0>; }
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