A section that lists the people, companies and institutions that have plagiarized content from this wiki. Although no legal action has been taken against any of them, the section serves both as a reference and hopefully as some insight into the nature of OpenSource licensing schemes and the consequences thereof. The listing here covers just very intricate and novel projects developed or discovered by Wizardry and Steamworks and excludes trivialities that end up tossed around the Internet anyway, ie: the FUSS page. In some cases, credit is given to different people or other people get lauded for their great project without any mention whatsoever about Wizardry and Steamworks, lest complying in any other way with the script license.
Without further ado. . .
PrimFS and PrimDrive was a very novel technology that was developed by Wizardry and Steamworks to address the lack of a database in Second Life. The problem that scripters often encounter in Second Life is that the need often appears to store persistent data which due to the constraints of the technology invariably leads to scripters using some database (MySQL, etc.) outside of Second Life. PrimFS and PrimDrive uses a bunch of clumped together in-world objects' description fields to store 127 characters per primitive. The invention is two-fold, PrimDrive is a software implementation of what would be the equivalent of a hard-drive and PrimFS is an implementation of a filesystem, both of which are designed very modular such that they can be extended. The project has even been presented to Oz Linden who started worrying about the amount of read/write cycles to the primitive description field.
Quickcollar was an implementation of a RLV collar that took a different approach than OpenCollar - the project was intended for quick use without any permanent masters or ulterior commitments.
|ischezaya Resident||SL Marketplace||Not only has this item been plagiarised, it is up for sale on the SecondLife Marketplace. Perhaps the most amusing part is that the description contains outright copy-pasted lines from the original development page Quickcollar. The item even has a positive review!|
The Intercom system was invented by Wizardry and Steamworks and provided a solution that allowed grid-wide chat without having to use a group as the intermediary platform. The script was designed to maintain a synchronized list of URLs and then piped local chat through HTTP calls. The system sparked some interest in many role-play groups and at one point was used entirely by the StarGate community in SecondLife that used the project as a communication platform between different teams.
|Radionne||Radionne||Albeit controversial due to Lester/Pathfinder Linden (former Linden Lab employee) being involved and actively promoting the plagiarised project (now, renamed to "Radionne"), the creator, an avatar named "Vadrouille Zepp" states in a reply to a comment by someone knowing about our Intercom project: "I’ve been communicating with Wizardry about Radionne and she has absolutely no problems with it’s development and is actually shown as creator beside being involved at one point in porting it into other grids." all of which is made-up fiction since there are no members named "Wizardry", we have never spoken to this individual nor has there at any point any credit been given to either our members or the Wizardry and Steamworks group as the archived page shows - nor does the script depend on any external URL or service. . .|
Wizardry and Steamworks created a series of tipjars and donation jars based on the LSL FUSS library introducing some novel concepts such as an ASCII progress bar, colour change on progress, and so on…
The donation / tipjar collection seems to be perhaps one of the most plagiarised of projects created by Wizardry and Steamworks with no compliance whatsoever to the GNU/GPL v3 license it carries. The plagiarism of these scripts is so intense that some of our members end up bumping into the donation jar scripts just by randomly teleporting to simulators.
|Zaahiiraa Resident||archive||Zaahiiraa Resident didn't even bother changing the original item, just took the item off marketplace, slapped a price on it and then resold it without any accreditation to Wizardry and Steamworks nor any compliance with any other GNU GPLv3 licensing terms. The item currently has very good reviews. There is absolutely no other contribution made by Zaahiiraa Resident over the original product.|
|Jules1979 Resident||archive||The original item is presented on the page floating tipjar, distributed via Second Life Marketplace at Floating Bunny Tip Jar and Floating Personal Tip Jar. The script uses an additional Wizardry and Steamworks wanderer derivation that makes the tip jar fly around its owner as a personal Wizardry and Steamworks touch. Jules1979 Resident seems to have liked the idea and appropriated it under the CC-BY-CCCR license! Well done!|
|Floating Tip Jar Color Changeable||archive|| Stary Dreamscape, perhaps something got lost during the appropriation via CC-BY-CCCR process because the item seems to not be so well rated? Hmm, in any case the
|Donation cookie Jar||archive||DelaRosa Glimmer, "Please donate if you are so inclined", please pay us some credit…|
|MG Designs Floating Tip Jar Box||archive||"Please donate if you are so inclined", Narcof Hax from MG Designs! Awesome job.|
There are just so many.
(10:51:09 PM) Corrade: Certified Lunasea [SL]: I'll look into the code in it and see if I can modify it, though there really should be a configuration option for this just as there was in previous versions. (10:51:46 PM) tha: that is 2 days, 10GiB, 2 weeks, 70GIB (10:51:52 PM) tha: the code is not available, the project is closed source as of C10 (10:52:07 PM) Corrade: Certified Lunasea [SL]: Yeah, if I gotta decompile I will. (10:52:16 PM) tha: in that case you will be breaking the ToS (10:52:24 PM) Corrade: Certified Lunasea [SL]: Can't be paying for massive numbers of unneccessary checks. (10:52:43 PM) tha: and you can expect a DMCA (10:52:47 PM) Corrade: Certified Lunasea [SL]: I already had to modify your HTML files to allow the bot to work. (10:52:53 PM) Corrade: Certified Lunasea [SL]: Yeah, right.
A few years back, it was decided that we would like to expand on our activities and branch out into various other domains, other than Second Life. In order to do so, we opened a ticket with Linden Lab and requested that our content be removed from the Second Life wiki. Maggie Linden answered, told us that she had talked to Fritz Linden about the issue and that we should proceed to mark our content such that the administrators of the wiki can remove it. We did as told and started tagging pages for deletion under the instructions of Maggie Linden. Unfortunately, multiple individuals such as Strife Onizouka decided to take it upon themselves to restore the pages as we were marking them for deletion as instructed by Maggie Linden - it went as far as creating an entire Linden Lab Jira page, demanding that our content not be deleted. We contacted Maggie Linden again, as a followup, letting her know that people have started reverting the marking and we are confused since we do not know what to do now. After several days, Maggie Linden told us that the administrators of the SecondLife wiki consider our content to be, citing "in a managed state", and that it will not be removed.
To this date (about 10 years away from our initial request), regardless of any current GDPR laws in effect, DMCA requests, European Articles, or any followup requests that have been made to have our content removed, our content is still present on the Linden Lab wiki (archived, right here).
Out content was published to be distributed, being licensed as GNU GPLv3 for the most part and MIT in some situations, however the decision to just steal our content posed a problem for us along the years since we have had customers contact us about older scripts that do not work anymore such that we have to incessantly redirect them to the updated content on our website every time we are being asked.
Perhaps Linden Lab thought that they have nothing to fear from us, and kept the content regardless because it would generate traffic for their own profit even if that would mean they keep content from Wizardry and Steamworks that generate no revenue for their work (our site does not use commercial tracking cookies nor ad-revenue schemes and all our content is self-funded, please see the privacy pages).
Might makes right.
This page was last updated 18th of September 2020.