The following example is an illustration of randomness entropy and statistics and consists of script that will continuously rez and object called Ying-Yang-Yung
from inventory and will set it to temporary.
The script scans the vicinity for the Ying-Yang-Yung
object and makes sure that only one copy is rezzed at a time. The purpose of this system is to rez objects with the temporary flag so that they do not occupy primitives.
Ying-Yang-Yung
inside the primitive./////////////////////////////////////////////////////////////////////////// // Copyright (C) Wizardry and Steamworks 2011 - License: GNU GPLv3 // // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // // rights of fair usage, the disclaimer and warranty conditions. // /////////////////////////////////////////////////////////////////////////// vector REZ_DELTA = < 0, 0, 1 > ; default { state_entry() { vector size = llGetScale(); llRezObject(llGetInventoryName(INVENTORY_OBJECT, 0), llGetPos() + REZ_DELTA, ZERO_VECTOR, ZERO_ROTATION, 0); // See http://grimore.org/secondlife:randomness_entropy_and_statistics // for a description of the time between scans. Take out error .1s for object rez. llSensorRepeat("Ying-Yang-Yung", "", ACTIVE | PASSIVE, 2 * size.z, PI_BY_TWO / 2, 59.865625)); } sensor(integer num) { llOwnerSay("oops"); } no_sensor() { // Magic 11: See http://grimore.org/secondlife:randomness_entropy_and_statistics llRezObject(llGetInventoryName(INVENTORY_OBJECT, 0), llGetPos() + REZ_DELTA, ZERO_VECTOR, ZERO_ROTATION, 0); } }