A script that Evilmorgan wanted me to create for her. It is a script that, along with an animation, should be placed in a donut. Whenever you equip the donut, it says on the main channel and triggers a dance animation. Since I do not posses any good animations, the script is made to trigger the very first animation in the inventory.
/////////////////////////////////////////////////////////////////////////// // Copyright (C) Wizardry and Steamworks 2011 - License: GNU GPLv3 // // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // // rights of fair usage, the disclaimer and warranty conditions. // /////////////////////////////////////////////////////////////////////////// integer o = -1; default { attach(key id) { llSetTimerEvent(2); } run_time_permissions(integer perm) { if(perm & PERMISSION_TRIGGER_ANIMATION && llGetInventoryNumber(INVENTORY_ANIMATION)) { llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION, 0)); llSetTimerEvent(5); } } timer() { if(o = ~o) { llStopAnimation(llGetInventoryName(INVENTORY_ANIMATION, 0)); llDetachFromAvatar(); llSetTimerEvent(0); return; } llSay(0, "Dimple donuts!!....nom nom nom"); llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION | PERMISSION_ATTACH); llSetTimerEvent(0); } }