We defined "twisted reality" a measure of sophistication of a crafted item where the sophistication itself is meant to represent a considerable deviation from the natural order of the item.
Now, the more an item requires tort to be placed upon reality, in order to reach a desired level of sophistication, the more the resulting item becomes imbibed with curses, leading to a more volatile meta-stability. The less an item requires tort to be placed upon reality, the less curses it contains and the more stable shall be its performance.
As a process, imagine a shard of glass resulting due to the shattering of a sheet of glass, that, when observed, contains sharp edges that under the natural order, do not occur in nature and thus make the shard of glass cursed and harmful. Operating a glass shard is an unstable operation where at any point in time, the operator might end up serrated or jarred by the sharp or pointy edges of the shard.
Now drop the shard into a river, and given the process of naturalizing the object, the process will involve rounding the sharp edges or any pointy deformity of the shard. Given sufficient time, the natural order will take care to reduce the twisted reality of the shard to a naturally stable object, that incidentally will be round, oval or sphere shaped.
The situation is even worse for objects created with high technology resulting in high twisted reality items. For instance, were one to drop a perfectly cut cube into a river, the fauna would immediately be drawn to the object due to the object seeming out of place by comparison to, say, the rocks within the same river that have all been shaped over time to a certain roundness.
Even reduced further, you can imagine a fisherman that ties to the line a funky and colorful object that, when tossed into the water, glitters and stands out amongst the environment, generates interference in that environment and hence attracts the interest of fish. The bait is secondary to the attraction where the bait only contributes after the fishing tackle attracts the attention of fish, and it meant to make the fish bite the line but is not the first contributor to attracting the fish in the first place.
Curses are defined in the context of twisted realities as a measure of stability of realized items as well as any haunting interference produced by these items on the surrounding environment. The definition is made under the assumption of physics (thermodynamic equilibrium, Brownian motion, etc) and plain observation that all systems seek to find the point of maximum energetic stability and minimum expenditure over time.
A perfect cube, with sharp edges, dropped in a river, would generate lots, lots of friction with the surrounding nature relative to neighboring stones that nature has reduced over time to a point of stability. The cube will then generate an amount of interference that will attract curiosities and appear glaringly to not be indigenous to the environment.
As a lemma, objects with a given amount of tort will seem indigenous to environments composed or created with the same or similarly matching amount of tort, such that these items will not generate any haunting or interference in their own matching environment.
Whilst it has been an endeavor of humans to surpass the capabilities of nature, sometimes the results have been that humans have managed to construct objects that contain a very high degree of twisted reality but with the tradeoff that they can accomplish highly specialized tasks that the natural order of things cannot.
It is not to say that an item with a high degree of twisted reality does not meets its necessities, it is just that objects with a high degree of twisted reality can become dangerous when and if they revert back to stability following the natural order. Furthermore, one can also say that items with low toritioned reality will prove to be somewhat simpler yet more reliable, with much less requirements to be mended or yielded, in any event. Of course, the tradeoff is that low twisted reality tools can only accomplish basic tasks, by comparison to high tort reality objects.
Imagine having to grind an object into shape, using both an electrical grinder or otherwise two stones by applying friction to the object to be shaped. Whilst the stones would be mostly harmless in case of a misoperation, an electrical grinding tool is more vehemently cursed than two stones, potentially leading, in case of a misoperation, to a wide range of disasters, starting from mechanical to electrical.
Whilst low twisted reality tools offload more work to an operator, as well as being able to accomplish just basic tasks, the items creating using the tools end up imbued with a low tort reality, the result being frequently more simple items or objects, but with the benefit of being more malleable from a human perspective. Similarly, items that require high twisted reality tools, inherit the high tort and the results end up imbued with a relatively higher degree of curses, compared to their low tort counterpart.
Much of the imbuing might not seem self-evident, yet it is under closer examination. Suppose that grinding stones are used to create a sphere, with low reality tort compared to using an electrical lathe. The results will differ greatly between the grinding stones and the lathe, with the results from the lathe being much closer to "ideal" geometries with "ideal" geometries that do not occur that frequently in nature and are hence the result of a high twisted reality process. An object with a high "ideal" geometry poses a problem in nature, due to its abstraction that is not easily tolerated by organics and is far more likely to end up an object of discontent, contrasted to its low reality tort counterpart.
Imagine a human habitat with low reality tort, spanning both flora and fauna that becomes indigenous to the habitat, as well as being a co-inhabitant of the same habitat. Now, draw streets, highways or increase the architectural complexity (a process, also known as urbanization), all elements of imposing tort on realities, and notice that the fauna and flora will end up creeping away from the habitat.
Why is it that when we glue together two pieces of wood, we prefer to use animal-based glue instead of just defaulting to acrylo-acetate (epoxy) glues such as superglue? Why is that we do not fashion computers out of ivory, leather or canvas?
In reality, a component with a high reality tort, that is inserted into an assembly of a lower reality tort, will unavoidably increase the number of curses that the assembly is already under as well as become too pivotal and will overshadow the entire assembly.
One classic slapstick joke about combustion engines, that reoccurs in comedy sketches, is the car where the engine is so powerful that it ejects itself from the vehicle, leaving the chassis behind, with the engine floating forward. In essence, the humor is based on twisted realities where the engine is not properly aligned in terms of complexity with the rest of the car, such that the engine being more powerful, it overcomes the chassis and flies off.