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+ | ====== Monarch Free Radio / How to Make Peace Between the Iconoclasts and the MSI ====== | ||
+ | The trick to making peace between the Iconoclasts and the MSI is to always do and side with Zora Blackwood whenever you have to make a choice. | ||
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+ | The Iconoclasts' | ||
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+ | When Carlotta opens the door, she will ask what kind of supplies you want. It is imperative to **pick the food and medicine supplies** otherwise there will be no way to make peace between the Iconoclasts and the MSI down the sub-story line. Similarly, during the " | ||
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+ | Long story short, these two decisions will later on make Zora want to talk and she will offer up a quest that, when completed, will eventually lead to Zora becoming the leader of the Iconoclasts and she will also agree to make peace with Sanjar and the MSI. | ||
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+ | Essentially, | ||
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+ | A consistent design flaw in RPGs, in general, when a huge outcome hinges on some brief dialog option or minor action (TL;DR, in the end, Carlotta was not discovered, she could have delivered the cartridges too, there is no notion of " |