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fuss:puzzles [2014/01/15 20:02] – external edit 127.0.0.1fuss:puzzles [2022/04/19 08:28] (current) – external edit 127.0.0.1
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-===== Magic Square Generation =====+====== Magic Square Generation ======
  
 A magic square is an arrangement of numbers in a square grid, where the numbers in each row, column, and the numbers on the big diagonals, all add up to the same number. We can determine that number. Suppose $M$ is the number that each row, column or big diagonal must add up to. Since there are $n$ rows, the sum of all the numbers in the magic square must be $n*M$. Now, the numbers being added give the series $1,2,3,..,n^{2}$, thus: A magic square is an arrangement of numbers in a square grid, where the numbers in each row, column, and the numbers on the big diagonals, all add up to the same number. We can determine that number. Suppose $M$ is the number that each row, column or big diagonal must add up to. Since there are $n$ rows, the sum of all the numbers in the magic square must be $n*M$. Now, the numbers being added give the series $1,2,3,..,n^{2}$, thus:
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 Thus, for a $3 \times 3$ magic square, M=$15$, for a $4 \times 4$ magic square $M=34$, for a $5 \times 5$ magic square $M=65$, etc... Thus, for a $3 \times 3$ magic square, M=$15$, for a $4 \times 4$ magic square $M=34$, for a $5 \times 5$ magic square $M=65$, etc...
  
-==== de la Loubère's Algorithm ====+===== de la Loubère's Algorithm =====
  
   - Start in the middle column and place the number $x=1$.   - Start in the middle column and place the number $x=1$.
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   - Repeat at ''1'' until all numbers are placed.   - Repeat at ''1'' until all numbers are placed.
  
-{{wiki:puzzles_magicsquareupright.gif}}+{{puzzles_magicsquareupright.gif}}
  
-=== Generalizing Loubère Algorithm ===+==== Generalizing Loubère Algorithm ====
  
 The same concept applies, for all $90^\circ$ counter-clockwise rotations of the movement direction, going back each time a square is occupied. The same concept applies, for all $90^\circ$ counter-clockwise rotations of the movement direction, going back each time a square is occupied.
  
-{{wiki:puzzles_generalizedloubere.png}}+{{puzzles_generalizedloubere.png}}
  
 Every movement sequence will yield a magic square, all the columns, lines and big diagonals adding up to $15$. The squares generated by all four sequences are: Every movement sequence will yield a magic square, all the columns, lines and big diagonals adding up to $15$. The squares generated by all four sequences are:
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 The same applies to any odd square (with a central tile), although not all movements will necessarily build a magic square. The same applies to any odd square (with a central tile), although not all movements will necessarily build a magic square.
  
-{{wiki:puzzles_loubereodd.png}}+{{puzzles_loubereodd.png}}
  
 In this case, two of the paths do not generate magic squares. All the rest though do generate magic squares. The results in a $5 \times 5$ case are the following squares: In this case, two of the paths do not generate magic squares. All the rest though do generate magic squares. The results in a $5 \times 5$ case are the following squares:

fuss/puzzles.txt · Last modified: 2022/04/19 08:28 by 127.0.0.1

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