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— | fuss:hobo_tough_life [2019/12/21 13:18] – office | ||
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+ | ====== Map ====== | ||
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+ | ====== Toilet Reset ====== | ||
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+ | The toilet can be removed to inventory and then spawned again in case it gets too dirty such that it will not need cleaning again. | ||
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+ | ====== The Heating Problem ====== | ||
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+ | In Hobo: Tough Life a number of structures can be built that can be interacted with. Structures such as the bed, the toilet, the crafting bench, the altars, and so on have to be interacted with directly and they take time to use. While the various structures as used, the temperature drops constantly and the character starts being cold such that the only way is to take breaks and go back and forth between crafting and warming up at the closest fire. | ||
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+ | Regrettably, | ||
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+ | In fact, at version 0.74, there is one single ideal place where a base could be started. It is located around the corner from the job center: | ||
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+ | and on the outside: | ||
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+ | The highlighted point is the only place in the game where a fire container is so placed such that the heat reaches all the extremities of the base. | ||
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+ | The advantage is that regardless what building is currently used, all buildings can be placed such that the fire extends to all of them allowing the character to work without having to ferry back and forth between a heat source and a structure. | ||
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+ | The only downside is that the base is small, however all bases are connected in Hobo: Tough Life, the inventory is shared and the base buffs applies to all the bases. Ideally, the base mentioned above should be a primary base and the other bases used to just build reinforcement components (walls, doors, etc) in order to level up the base bonuses. | ||