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fuss:frostpunk [2018/09/20 23:55]
office
fuss:frostpunk [2018/09/20 23:57] (current)
office
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   * **[Improvisation]**:​ other guides instruct the player to build ''​Infirmaries''​ because, as it is pointed out, ''​Infirmaries''​ are crucial to the completion of the game. This does not seem true and ''​Infirmaries''​ are expensive in terms of power cores. It seems that, as far as health is concerned, the healing time and amount of patients that can be hosted at the same time is the magic bullet. Several healing houses were used, combined with the ''​automata''​ medical efficiency upgrade and the ''​Overcrowding''​ perk from ''​Adaptation''​. Furthermore,​ a power core was granted to the engineer such that ''​automatas''​ were able to work healing houses without the need of humans.   * **[Improvisation]**:​ other guides instruct the player to build ''​Infirmaries''​ because, as it is pointed out, ''​Infirmaries''​ are crucial to the completion of the game. This does not seem true and ''​Infirmaries''​ are expensive in terms of power cores. It seems that, as far as health is concerned, the healing time and amount of patients that can be hosted at the same time is the magic bullet. Several healing houses were used, combined with the ''​automata''​ medical efficiency upgrade and the ''​Overcrowding''​ perk from ''​Adaptation''​. Furthermore,​ a power core was granted to the engineer such that ''​automatas''​ were able to work healing houses without the need of humans.
   * The choice between ''​Piety''​ and ''​Order''​ paths is irrelevant as long as the paths provide some convenient means to decrease ''​dissatisfaction''​ and increase ''​hope''​ during an emergency.   * The choice between ''​Piety''​ and ''​Order''​ paths is irrelevant as long as the paths provide some convenient means to decrease ''​dissatisfaction''​ and increase ''​hope''​ during an emergency.
-  * Due to the game being a time trial, it is advisable to not ferry a scouting team back and forth between a point of interest and the homebase. Instead, use the same scouting team to explore all the points of interest. Scouting teams do have a limit on the load they can carry such that ferrying back and forth just wastes precious time.+  * Due to the game being a time trial, it is advisable to not ferry a scouting team back and forth between a point of interest and the homebase. Instead, use the same scouting team to explore all the points of interest. Scouting teams do have a limit on the load they can carry such that ferrying back and forth just wastes precious time. Bringing a scouting team home because a power core is needed for development is perhaps the only good reason to ever bring a scouting team home. Furthermore,​ it seems that a single scouting team is really necessary for the completion of the game (worded otherwisely,​ a single scouting team will fit the time constraint and the necessary resources to complete the game).
  

fuss/frostpunk.txt ยท Last modified: 2018/09/20 23:57 by office

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