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Once a generation starts, and after giving birth to children, the game grants a set of mutations for the children. If the mutations are not likeable, simply end the generation without locking down any neuron node.
Mutations then have to be reinforced by linking neurons to learnable nodes - othewise, the mutations will go away on the next generation (ie: it is not possible to inflate mutations just by having babies and skipping generations).
The game does not account for genetic degradation such that the apes can be inbred as much as you want.
as per re-rolling mutations several generations can be skipped by following the procedure:
In doing so, a lot of your elders will die and their bones will take a long time to decay. However, the bones will remain in your settlement where they died. Once you have a large amount of ancestral bones, inspecting the bones will grant you a large amount of neural energy.
To build, gather items and stack them up. Currently, the following contructions are known:
Construction | Items |
---|---|
Dead branch wall | 2-4 dead branches |
Settlement bed | 2-4 natal grass Cycad |
Thorn bush wall | 2-4 thorn bushes |
Note that:
New members can be recruited if they are found in the wild after curing some condition that they have. The following is a list of visible symptoms and the items required to cure the condition so the ape becomes a member of your lineage:
Symptom | Required Item |
---|---|
Holding head like a headache | honey |
Gasping and clasping throat | coconut |
Holding a sore arm | Khat or better |
Holding their stomach | food |
Looking around worried | N/A |
Note that:
Apes found in the wild are severely bugged at the current time of writing: you may very well end up not being able to interact with them at all and unable to hand them the required item. If that happens, then simply exit the game and the ape will be moved / changed to a new location.
The same trick can be used to simply re-roll the ape to recruit / particularly if you are after a female. The game will not only re-position the ape but seems to also change its gender after a restart.
Once you have met a Sabretooth in the wild, it will not give up tracking, stalking and hunting you down. Moving your settlement due to a Sabretooth is pointless since it will follow along. Furthermore, Sabretooths will attack inside a settlement no matter how well protected it is.
There is no way to get rid of the Sabretooth and it must be hunted down and killed or it will keep attacking the settlement.
Cutscenes can be skiped by holding down the Tab button on a PC (console users can hold button B).