Fixed a bug regarding setting the Glow parameter under 0 or over 1, contrary to color vectors LSL does not automatically limit to bounds but instead throws a warning on the debug channel. Added bounds checking for the Glow parameter so that the warning does not pop-up.
This is a glasses engine that is flexible enough for a series of glasses designed by Wizardry and Steamworks. Some glasses such as the
Carbon Glasses support a monogram, a customisation that adds a letter to either the frame or the lens of the glasses and some of them act upon the environment when the colours of the lens change using RLV. On the big lines however, the glass engine incorporates the following general features:
When the glasses are tilted up or put back down, the following animation is triggered:
The animation is royalty-free, and you have full permission to use it in SL, OpenSim or otherwise.
During the design of the glasses we used several Wizardry and Steamworks technologies, namely:
llSetPosineffective, we have to restart the script for the tilt. The persistent storage takes care to memorize settings so that they are available on script restart.