About

This is a very simple take on the wanderer project that will spawn fish from inside a nest and make them randomly walk within a circular perimeter. The fish are rezzed temporary such that the land costs are reduced and various parameters may be configured via a configuration notecard. The same concept would apply for spawning any type of item and having it patrol around a perimiter.

Exports

Assembly

The fish nest contains the nest script and a configuration notecard. In turn, each fish contains a wanderer script adapted to communicate with the nest via private channels.

Configuration Notecard

# This is the dampening time in seconds that the fishes will use to move to their next destination. 
# Intuitively the larger the number the slower the movement and the smaller the number the faster the 
# fishes will move. This setting must be an integer above 0.
dampening = "10"

# The maximum distance in meters from the fish spawner that the fishes will be rezzed and move in. 
# This does not mean that the fishes will not get close to the spawner, but rather represents the 
# maximum distance that the fishes will be allowed to stray away from its spawner.
radius = "10"

# Fishes will rez at "rate" fish / second. Increasing the rate will rez more fish and decreasing the rate will
# rez fewer fish in a 1 second time-frame.
rate = "1"

# "origin" is a positional vector within a simulator that the fishes will consider to be the point of origin 
# from where the "radius" is measured. This is an optional parameter, and if left out, the fishes will 
# assume that the origin is where they are rezzed. You only need this if you want the spawner to rez 
# fishes at a given destination and let them wander around that particular point.
# origin = <128, 128, 128>

Index


secondlife/fish_spawner.txt · Last modified: 2022/11/24 07:46 by 127.0.0.1

Access website using Tor Access website using i2p Wizardry and Steamworks PGP Key


For the contact, copyright, license, warranty and privacy terms for the usage of this website please see the contact, license, privacy, copyright.