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games:wingman [2018/11/25 01:56] – [Chaining with Other Programs] officegames:wingman [2019/04/23 15:05] – [Download] office
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 ====== Download ====== ====== Download ======
  
-  * {{http://jenkins.grimore.org/buildStatus/icon?job=WingMan Continuous&.png?direct}} [[http://wingman.grimore.org/download/continuous|WingMan Continuous]]+  * {{https://ci.grimore.org/buildStatus/icon?job=WingMan Continuous&.png?direct}} [[http://wingman.grimore.org/download/continuous|WingMan Continuous]]
  
 ===== Source Code ===== ===== Source Code =====
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 You can check out the source using the Subversion URL: You can check out the source using the Subversion URL:
   * http://svn.grimore.org/WingMan   * http://svn.grimore.org/WingMan
 +
 +====== License ======
 +
 +WingMan was released on the 18th of November 2018 and is licensed under the 3-clause BSD license.
  
 ====== Installing and Using ====== ====== Installing and Using ======
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 When clients connect, their names will be synchronized and added in the bindings section. You may add the keybindings you wish to expose to all connecting clients in the bindings section of the program by typing a name and then clicking add to allow WingMan to capture the key combination. Once a key-combination has been captured, it will be exposed in the remote part of the bindings section to all other clients. You may of course select a client from the remote bindings section and then bind their exposed keybinding to your own local keybinding. When clients connect, their names will be synchronized and added in the bindings section. You may add the keybindings you wish to expose to all connecting clients in the bindings section of the program by typing a name and then clicking add to allow WingMan to capture the key combination. Once a key-combination has been captured, it will be exposed in the remote part of the bindings section to all other clients. You may of course select a client from the remote bindings section and then bind their exposed keybinding to your own local keybinding.
  
-====== Usage Cases ====== 
- 
-In a game such as Warframe, certain stat pads can be dropped by every player provided that they have them equipped. For instance, dropping an energy pad will allow all players to regenerate their energy provided that they are in range. The same applies to health pads, shield pads and ammo pads. Also, the pads act as a cumulative HOT, providing regeneration over time which increases linearly given the number of pads. Assigning a shortcut to the action of placing a pad down, the shortcut can be shared amongst all players remotely such that a remote player that is part of the team can remotely make a different player drop a pad. 
- 
-{{video:games_wingman_warframe_demo.mp4?620x480}} 
- 
-The video demonstrates synchronized buffs between two players - when one player activates an ability, the other player activates the same ability via WingMan. This is done by binding the ability buttons 1 through 3 on both sides to buttons 1 through 3. 
  
 ====== Chaining with Other Programs ====== ====== Chaining with Other Programs ======
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 You can file a bug or request a feature using: You can file a bug or request a feature using:
   * [[http://trac.grimore.org/trac/WingMan|the WingMan project tracker]].   * [[http://trac.grimore.org/trac/WingMan|the WingMan project tracker]].
-====== License ======+====== Usage Cases ======
  
-WingMan was released on the 18th of November 2018 and is licensed under the 3-clause BSD license.+{{indexmenu>games/wingman}}

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