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games:wingman [2018/11/24 23:33] – [Features] office | games:wingman [2018/12/06 20:28] – [Usage Cases] office | ||
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====== About ====== | ====== About ====== | ||
- | WingMan is a program designed | + | WingMan is a solution |
- | WingMan is a solution to better pooling resources when playing games, based upon the hypothesis that games use various key bindings in order to trigger certain powers, deploy boosters or trigger some action that may be beneficial to teammates. | + | Originally, the program was drafted whilst |
====== Screenshots ====== | ====== Screenshots ====== | ||
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* Temporarily allow / deny local key bindings to be executed remotely. | * Temporarily allow / deny local key bindings to be executed remotely. | ||
* Detachable tabs allowing to focus on the various features conveniently. | * Detachable tabs allowing to focus on the various features conveniently. | ||
- | * Auto-complete | + | * Auto-complete |
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You can check out the source using the Subversion URL: | You can check out the source using the Subversion URL: | ||
* http:// | * http:// | ||
+ | |||
+ | ====== License ====== | ||
+ | |||
+ | WingMan was released on the 18th of November 2018 and is licensed under the 3-clause BSD license. | ||
====== Installing and Using ====== | ====== Installing and Using ====== | ||
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When clients connect, their names will be synchronized and added in the bindings section. You may add the keybindings you wish to expose to all connecting clients in the bindings section of the program by typing a name and then clicking add to allow WingMan to capture the key combination. Once a key-combination has been captured, it will be exposed in the remote part of the bindings section to all other clients. You may of course select a client from the remote bindings section and then bind their exposed keybinding to your own local keybinding. | When clients connect, their names will be synchronized and added in the bindings section. You may add the keybindings you wish to expose to all connecting clients in the bindings section of the program by typing a name and then clicking add to allow WingMan to capture the key combination. Once a key-combination has been captured, it will be exposed in the remote part of the bindings section to all other clients. You may of course select a client from the remote bindings section and then bind their exposed keybinding to your own local keybinding. | ||
- | ====== Usage Cases ====== | ||
- | In a game such as Warframe, certain stat pads can be dropped by every player provided that they have them equipped. For instance, dropping an energy pad will allow all players to regenerate their energy provided that they are in range. The same applies to health pads, shield pads and ammo pads. Also, the pads act as a cumulative HOT, providing regeneration over time which increases linearly given the number of pads. | + | ====== Chaining with Other Programs ====== |
- | Assigning | + | WingMan is not supposed to be a substitute for macro-creation software but could potentially be used in conjunction with such programs. Since WingMan just allows remote clients |
- | ====== | + | ====== |
+ | |||
+ | You can file a bug or request a feature using: | ||
+ | * [[http:// | ||
+ | ====== Usage Cases ====== | ||
- | WingMan is licensed under the 3 clause BSD license. | + | {{indexmenu> |