beam.lsl
//// "Sparkle" PARTICLE TEMPLATE v1 - by Jopsy Pendragon - 4/8/2008
//// You are free to use this script as you please, so long as you include this line:
//** The original 'free' version of this script came from THE PARTICLE LABORATORY. **//
 
default {
    state_entry() {
        llParticleSystem([  // start of particle settings
           // Texture Parameters:
           PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0),
           PSYS_PART_START_SCALE, <0.00, 0.10, 0>,  PSYS_PART_END_SCALE, <0.10, 0.00, 0>, 
           PSYS_PART_START_COLOR, <1.00,1.00,1.00>, PSYS_PART_END_COLOR, <1.00,1.00,1.00>, 
           PSYS_PART_START_ALPHA, (float) 1.0,       PSYS_PART_END_ALPHA, (float) 1.0,     
 
           // Production Parameters:
           PSYS_SRC_BURST_PART_COUNT, (integer)  2, 
           PSYS_SRC_BURST_RATE,         (float)  0.05,  
           PSYS_PART_MAX_AGE,           (float)  0.30, 
           PSYS_SRC_MAX_AGE,            (float)  0.00, 
 
           // Placement Parameters:
           PSYS_SRC_PATTERN, (integer) 8, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=CONE,
 
           // Placement Parameters (for any non-DROP pattern):
           PSYS_SRC_BURST_SPEED_MIN, (float) 00.10, PSYS_SRC_BURST_SPEED_MAX, (float) 00.10, 
           PSYS_SRC_BURST_RADIUS, (float) 00.50,
 
           // Placement Parameters (only for ANGLE & CONE patterns):
           PSYS_SRC_ANGLE_BEGIN, (float) 0.00 *PI,  PSYS_SRC_ANGLE_END, (float) 1.00 *PI,  
           PSYS_SRC_OMEGA, <00.00, 00.00, 00.00>, 
 
           // After-Effect & Influence Parameters:
           PSYS_SRC_ACCEL, < 00.00, 00.00, - 00.10>,
           // PSYS_SRC_TARGET_KEY, (key) llGetLinkKey(llGetLinkNumber() + 1), 
 
           PSYS_PART_FLAGS, (integer) ( 0                  // Texture Options:     
                                | PSYS_PART_INTERP_COLOR_MASK   
                                | PSYS_PART_INTERP_SCALE_MASK   
                                | PSYS_PART_EMISSIVE_MASK   
                             // | PSYS_PART_FOLLOW_VELOCITY_MASK
                                                  // After-effect & Influence Options:
                             // | PSYS_PART_WIND_MASK            
                             // | PSYS_PART_BOUNCE_MASK          
                             // | PSYS_PART_FOLLOW_SRC_MASK     
                             // | PSYS_PART_TARGET_POS_MASK     
                             // | PSYS_PART_TARGET_LINEAR_MASK    
                            ) 
            //end of particle settings                     
        ]);
    }
}