Code: [WaS-K]-JP,Anonymous Ripples

rocketbootripples.lsl
//////////////////////////////////////////////////////////
//   (C) Wizardry and Steamworks 2011, license: GPLv3   //
// Jopsy Pendragon - header license: particles from     //
// THE PARTICLE LABORATORY                              //
// Anonymous - unknown, but GPLv3 compatible            //
//////////////////////////////////////////////////////////
 
key _owner = NULL_KEY;
default
{
    state_entry()
    {
        _owner = llGetOwner();
        llSetTimerEvent(1);
    }
 
    timer()
    {
        llSetTimerEvent(0);
        if(!(llGetAgentInfo(_owner) & AGENT_IN_AIR) && !(llGetAgentInfo(_owner) & AGENT_SITTING)) {
	        llParticleSystem([  // start of particle settings
	           // Texture Parameters:
	           PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), 
	           PSYS_PART_START_SCALE, <.1, .1, FALSE>, PSYS_PART_END_SCALE, <.1,.1, FALSE>, 
	           PSYS_PART_START_COLOR, <1,1,1>,    PSYS_PART_END_COLOR, <1,1,1>, 
	           PSYS_PART_START_ALPHA,  (float).5,            PSYS_PART_END_ALPHA, (float).1,   
 
	           // Production Parameters:
	           PSYS_SRC_BURST_PART_COUNT, (integer)50, 
	           PSYS_SRC_BURST_RATE, (float) .4,  
	           PSYS_PART_MAX_AGE, (float).7, 
	           PSYS_SRC_MAX_AGE,(float) .0,  
 
	           // Placement Parameters:
	           PSYS_SRC_PATTERN, (integer)4, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE,
 
	           // Placement Parameters (for any non-DROP pattern):
	           PSYS_SRC_BURST_SPEED_MIN, (float).3,   PSYS_SRC_BURST_SPEED_MAX, (float).3, 
	        // PSYS_SRC_BURST_RADIUS, .0,
 
	           // Placement Parameters (only for ANGLE & CONE patterns):
	           PSYS_SRC_ANGLE_BEGIN, (float) .90*PI,    PSYS_SRC_ANGLE_END, (float)0*PI,  
	        // PSYS_SRC_OMEGA, <0,0,0>, 
 
	           // After-Effect & Influence Parameters:
	           PSYS_SRC_ACCEL, <.0,.0, .0 >,  
	        // PSYS_SRC_TARGET_KEY,      llGetLinkKey(llGetLinkNumber() + 1),       
 
	           PSYS_PART_FLAGS, (integer)( 0         // Texture Options:     
	                                | PSYS_PART_INTERP_COLOR_MASK   
	                                | PSYS_PART_INTERP_SCALE_MASK   
	                                | PSYS_PART_EMISSIVE_MASK   
	                                | PSYS_PART_FOLLOW_VELOCITY_MASK
	                                                  // After-effect & Influence Options:
	                             // | PSYS_PART_WIND_MASK            
	                             // | PSYS_PART_BOUNCE_MASK          
	                             // | PSYS_PART_FOLLOW_SRC_MASK     
	                             // | PSYS_PART_TARGET_POS_MASK     
	                             // | PSYS_PART_TARGET_LINEAR_MASK   
	                            ) 
	            //end of particle settings                     
	        ]);
            llSetTimerEvent(1);
            return;
        }
 
        llParticleSystem([]);
        llSetTimerEvent(1);
 
    }
    on_rez(integer param) {
        _owner = llGetOwner();
    }
    changed(integer change) {
        _owner = llGetOwner();
    }
}