////////////////////////////////////////////////////////// // (C) Wizardry and Steamworks 2011, license: GPLv3 // // Jopsy Pendragon - header license: particles from // // THE PARTICLE LABORATORY // // Anonymous - unknown, but GPLv3 compatible // ////////////////////////////////////////////////////////// key _owner = NULL_KEY; default { state_entry() { _owner = llGetOwner(); llSetTimerEvent(1); } timer() { llSetTimerEvent(0); if(!(llGetAgentInfo(_owner) & AGENT_IN_AIR) && !(llGetAgentInfo(_owner) & AGENT_SITTING)) { llParticleSystem([ // start of particle settings // Texture Parameters: PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), PSYS_PART_START_SCALE, <.1, .1, FALSE>, PSYS_PART_END_SCALE, <.1,.1, FALSE>, PSYS_PART_START_COLOR, <1,1,1>, PSYS_PART_END_COLOR, <1,1,1>, PSYS_PART_START_ALPHA, (float).5, PSYS_PART_END_ALPHA, (float).1, // Production Parameters: PSYS_SRC_BURST_PART_COUNT, (integer)50, PSYS_SRC_BURST_RATE, (float) .4, PSYS_PART_MAX_AGE, (float).7, PSYS_SRC_MAX_AGE,(float) .0, // Placement Parameters: PSYS_SRC_PATTERN, (integer)4, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE, // Placement Parameters (for any non-DROP pattern): PSYS_SRC_BURST_SPEED_MIN, (float).3, PSYS_SRC_BURST_SPEED_MAX, (float).3, // PSYS_SRC_BURST_RADIUS, .0, // Placement Parameters (only for ANGLE & CONE patterns): PSYS_SRC_ANGLE_BEGIN, (float) .90*PI, PSYS_SRC_ANGLE_END, (float)0*PI, // PSYS_SRC_OMEGA, <0,0,0>, // After-Effect & Influence Parameters: PSYS_SRC_ACCEL, <.0,.0, .0 >, // PSYS_SRC_TARGET_KEY, llGetLinkKey(llGetLinkNumber() + 1), PSYS_PART_FLAGS, (integer)( 0 // Texture Options: | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK | PSYS_PART_FOLLOW_VELOCITY_MASK // After-effect & Influence Options: // | PSYS_PART_WIND_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) //end of particle settings ]); llSetTimerEvent(1); return; } llParticleSystem([]); llSetTimerEvent(1); } on_rez(integer param) { _owner = llGetOwner(); } changed(integer change) { _owner = llGetOwner(); } }