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fuss:dc_universe_online [2014/01/15 20:02]
127.0.0.1 external edit
fuss:dc_universe_online [2017/02/22 18:30] (current)
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 +====== Nature Healer ======
  
 +The attribute (or statistics in DCUO terms) choice for a "​Healer"​ is, as in any other MMO, a trade-off between ''​Power''​ (mana) regeneration and ''​Power''​ quantity (for example, in World of Warcraft you have ''​Spirit''​ (''​Vitalization''​ in DCUO terms) and ''​Mana''​ (''​Power''​ in DCUO terms)).
 +
 +The attributes to look out for are:
 +
 +  * ''​Restoration''​
 +  * ''​Power''​
 +  * ''​Vitalization''​
 +
 +The choice between ''​Power''​ and ''​Vitalization''​ is a difficult one to make, there have been cases where Priests in World of Warcraft have chosen ''​Mana''​ (quantity) over ''​Spirit''​ (mana regeneration) with efficient results (this was before the boilerplate state of World of Warcraft where you cannot experiment anymore).
 +
 +===== Loadout =====
 +
 +  * ''​Savage Growth''​ (''​Plants''​) is the only offensive spell used as an interrupt as well .
 +  * ''​Regeneration''​ is slow to activate, but regenerates both power and health to all party members.
 +  * ''​Swarm Shield''​ (''​Shapeshifting''​) is acquired by sacrificing a point to ''​Gorilla Form''​ but works great as an emergency heal. It also seems to function well to prevent damage spikes, especially when starting combat.
 +  * ''​Metabolism''​ (''​Shapeshifting''​) first sets pheromones and then combines with the next skill ''​Blossom''​ (''​Plants''​) that removes the pheromones. Both of these powers heal but when activated in sequence will heal even more. ''​Metabolism''​ is an AoE HoT and ''​Blossom''​ has instantaneous effects.
 +  * ''​Cross Pollination''​ is also an AoE HoT - perhaps this can be further optimized or exchanged for a ''​Robot Sidekick''​ iconic power.
 +
 +The mapping to keys is intentional,​ for solo, ''​Savage Growth''​ can help interrupt enemies, followed by ''​Regeneration''​ and the rest of the skills for healing.
 +
 +{{fuss_dcuo_loadout_nature_healer_powers.png}}
 +
 +===== Weapon Choice =====
 +
 +Any weapon that has upgrades based on ''​Restoration'',​ ''​Critical Heal Chance'',​ ''​Critical Healing Magnitude''​ or ''​Power''​ and ''​Vitalization''​ is a good choice, providing that it is a ranged weapon that will allow you to stay out of combat and accumulate power.
 +
 +The ''​Hand Blaster''​ is a good example. If you look at the skill tree, you will notice that most skills affect healing:
 +
 +  * ''​Solar Flame''​ -> ''​+1% Critical Heal Chance''​
 +  * ''​Block Breaker''​ -> ''​Permanently Gain: +3 Restoration''​
 +  * ''​Critical Healing Magnitude''​ -> ''​Permanently increase statistics: Boost Critical Healing Magnitude by 4% per point''​.
 +  * ''​Restoration''​ -> ''​Permanently increase statistics: Boost Restoration by +7 per point''​
 +  * ''​Power''​ -> ''​Permanently increase statistics: Boost Power by +6 per point''​
 +  * ''​Vitalization''​ -> ''​Permanently increase statistics: Boost Vitalization by +2 per point''​
 +
 +The tactic is to stay away and shoot randomly at mobs in order to regenerate ''​Power''​ and then heal.
 +
 +===== Iconic Powers =====
 +
 +Three iconic powers are important:
 +
 +  * ''​Miracle Worker''​ -> ''​Permanently Gain: +10% Critical Healing Magnitude''​
 +  * ''​Empathic Healing''​ -> ''​Permanently Gain: +3% Critical Healing Chance''​
 +  * ''​Wisdom of Solomon''​ -> ''​Permanently Gain: +50 Vitalization / +100 Power''​
 +
 +
 +====== Combat Rating ======
 +
 +The only thing that matters when it comes to Combat Rating, is the gear that you have in your possession. It can be acquired through drops, or just bought at a set-vendor. In any case, the gear has to be in your possession (either inventory or bank) but it should not be necessarily worn.
 +
 +Each piece of equipment is given a different combat rating depending on the slot that it is equipped in. The [[http://​dcuniverseonline.wikia.com/​wiki/​Combat_Rating|DC Universe Wiki]], hints to the following distribution of Combat Rating multipliers per gear piece:
 +
 +<WRAP centeralign>​
 +<​plot>​
 +set terminal png size 800,320
 +set grid
 +set logscale y
 +set style data histograms
 +set style fill transparent solid 0.5 noborder
 +set boxwidth 0.5
 +set yrange [0.2:5]
 +unset ytics
 +set xlabel "​Combat Rating Multiplier"​
 +#set xtics rotate
 +set key off
 +plot '​-'​ using 1:3:xtic(3) with points lc rgb"​red"​ notitle, '​-'​ using 1:3:xtic(3) with lines lc rgb"​goldenrod",​ '​-'​ using 1:3:2 with labels tc rgb"​dark-green"​
 +0 Chest 1.75
 +1 Legs 1.75
 +2 Head 1.5
 +3 Weapon 1.4
 +4 Shoulders 1.3
 +5 Hands 1
 +6 Waist 1
 +7 Feet 1
 +8 Back 0.95
 +9 Necklace 0.7
 +10 Trinket 0.7
 +11 Face 0.7
 +12 Ring1 0.5
 +13 Ring2 0.5
 +e
 +0 Chest 1.75
 +1 Legs 1.75
 +2 Head 1.5
 +3 Weapon 1.4
 +4 Shoulders 1.3
 +5 Hands 1
 +6 Waist 1
 +7 Feet 1
 +8 Back 0.95
 +9 Necklace 0.7
 +10 Trinket 0.7
 +11 Face 0.7
 +12 Ring1 0.5
 +13 Ring2 0.5
 +e
 +0 Chest 1.75
 +1 Legs 1.75
 +2 Head 1.5
 +3 Weapon 1.4
 +4 Shoulders 1.3
 +5 Hands 1
 +6 Waist 1
 +7 Feet 1
 +8 Back 0.95
 +9 Necklace 0.7
 +10 Trinket 0.7
 +11 Face 0.7
 +12 Ring1 0.5
 +13 Ring2 0.5
 +</​plot>​
 +</​WRAP>​
 +
 +When shopping or looting, you should pick the gear items in sequence that have the highest Combat Rating multipliers.

fuss/dc_universe_online.txt ยท Last modified: 2017/02/22 18:30 (external edit)

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