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fuss:dc_universe_online [2014/07/16 17:56] – [Loadout] officefuss:dc_universe_online [2022/04/19 08:28] (current) – external edit 127.0.0.1
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 +====== Nature Healer ======
  
 +The attribute (or statistics in DCUO terms) choice for a "Healer" is, as in any other MMO, a trade-off between ''Power'' (mana) regeneration and ''Power'' quantity (for example, in World of Warcraft you have ''Spirit'' (''Vitalization'' in DCUO terms) and ''Mana'' (''Power'' in DCUO terms)).
 +
 +The attributes to look out for are:
 +
 +  * ''Restoration''
 +  * ''Power''
 +  * ''Vitalization''
 +
 +The choice between ''Power'' and ''Vitalization'' is a difficult one to make, there have been cases where Priests in World of Warcraft have chosen ''Mana'' (quantity) over ''Spirit'' (mana regeneration) with efficient results (this was before the boilerplate state of World of Warcraft where you cannot experiment anymore).
 +
 +===== Loadout =====
 +
 +  * ''Savage Growth'' (''Plants'') is the only offensive spell used as an interrupt as well .
 +  * ''Regeneration'' is slow to activate, but regenerates both power and health to all party members.
 +  * ''Swarm Shield'' (''Shapeshifting'') is acquired by sacrificing a point to ''Gorilla Form'' but works great as an emergency heal. It also seems to function well to prevent damage spikes, especially when starting combat.
 +  * ''Metabolism'' (''Shapeshifting'') first sets pheromones and then combines with the next skill ''Blossom'' (''Plants'') that removes the pheromones. Both of these powers heal but when activated in sequence will heal even more. ''Metabolism'' is an AoE HoT and ''Blossom'' has instantaneous effects.
 +  * ''Cross Pollination'' is also an AoE HoT - perhaps this can be further optimized or exchanged for a ''Robot Sidekick'' iconic power.
 +
 +The mapping to keys is intentional, for solo, ''Savage Growth'' can help interrupt enemies, followed by ''Regeneration'' and the rest of the skills for healing.
 +
 +{{fuss_dcuo_loadout_nature_healer_powers.png}}
 +
 +===== Weapon Choice =====
 +
 +Any weapon that has upgrades based on ''Restoration'', ''Critical Heal Chance'', ''Critical Healing Magnitude'' or ''Power'' and ''Vitalization'' is a good choice, providing that it is a ranged weapon that will allow you to stay out of combat and accumulate power.
 +
 +The ''Hand Blaster'' is a good example. If you look at the skill tree, you will notice that most skills affect healing:
 +
 +  * ''Solar Flame'' -> ''+1% Critical Heal Chance''
 +  * ''Block Breaker'' -> ''Permanently Gain: +3 Restoration''
 +  * ''Critical Healing Magnitude'' -> ''Permanently increase statistics: Boost Critical Healing Magnitude by 4% per point''.
 +  * ''Restoration'' -> ''Permanently increase statistics: Boost Restoration by +7 per point''
 +  * ''Power'' -> ''Permanently increase statistics: Boost Power by +6 per point''
 +  * ''Vitalization'' -> ''Permanently increase statistics: Boost Vitalization by +2 per point''
 +
 +The tactic is to stay away and shoot randomly at mobs in order to regenerate ''Power'' and then heal.
 +
 +===== Iconic Powers =====
 +
 +Three iconic powers are important:
 +
 +  * ''Miracle Worker'' -> ''Permanently Gain: +10% Critical Healing Magnitude''
 +  * ''Empathic Healing'' -> ''Permanently Gain: +3% Critical Healing Chance''
 +  * ''Wisdom of Solomon'' -> ''Permanently Gain: +50 Vitalization / +100 Power''
 +
 +
 +====== Combat Rating ======
 +
 +The only thing that matters when it comes to Combat Rating, is the gear that you have in your possession. It can be acquired through drops, or just bought at a set-vendor. In any case, the gear has to be in your possession (either inventory or bank) but it should not be necessarily worn.
 +
 +Each piece of equipment is given a different combat rating depending on the slot that it is equipped in. The [[http://dcuniverseonline.wikia.com/wiki/Combat_Rating|DC Universe Wiki]], hints to the following distribution of Combat Rating multipliers per gear piece:
 +
 +<WRAP centeralign>
 +<plot>
 +set terminal png size 800,320
 +set grid
 +set logscale y
 +set style data histograms
 +set style fill transparent solid 0.5 noborder
 +set boxwidth 0.5
 +set yrange [0.2:5]
 +unset ytics
 +set xlabel "Combat Rating Multiplier"
 +#set xtics rotate
 +set key off
 +plot '-' using 1:3:xtic(3) with points lc rgb"red" notitle, '-' using 1:3:xtic(3) with lines lc rgb"goldenrod", '-' using 1:3:2 with labels tc rgb"dark-green"
 +0 Chest 1.75
 +1 Legs 1.75
 +2 Head 1.5
 +3 Weapon 1.4
 +4 Shoulders 1.3
 +5 Hands 1
 +6 Waist 1
 +7 Feet 1
 +8 Back 0.95
 +9 Necklace 0.7
 +10 Trinket 0.7
 +11 Face 0.7
 +12 Ring1 0.5
 +13 Ring2 0.5
 +e
 +0 Chest 1.75
 +1 Legs 1.75
 +2 Head 1.5
 +3 Weapon 1.4
 +4 Shoulders 1.3
 +5 Hands 1
 +6 Waist 1
 +7 Feet 1
 +8 Back 0.95
 +9 Necklace 0.7
 +10 Trinket 0.7
 +11 Face 0.7
 +12 Ring1 0.5
 +13 Ring2 0.5
 +e
 +0 Chest 1.75
 +1 Legs 1.75
 +2 Head 1.5
 +3 Weapon 1.4
 +4 Shoulders 1.3
 +5 Hands 1
 +6 Waist 1
 +7 Feet 1
 +8 Back 0.95
 +9 Necklace 0.7
 +10 Trinket 0.7
 +11 Face 0.7
 +12 Ring1 0.5
 +13 Ring2 0.5
 +</plot>
 +</WRAP>
 +
 +When shopping or looting, you should pick the gear items in sequence that have the highest Combat Rating multipliers.

fuss/dc_universe_online.1405533376.txt.bz2 · Last modified: 2014/12/19 22:48 (external edit)

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