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fuss:ancestors_the_humankind_odyssey [2019/09/10 21:30] – [The Great Evolutionary Escape] officefuss:ancestors_the_humankind_odyssey [2019/09/18 15:07] – [Conditions (deBuff) that Have to be Cured] office
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 All received debuffs, except the basic necessities "food", "water" and "sleep", such as: broken bones, cold, food poisoning, etc. are timed conditions and apes will survive them without really having to do anything - just a long night's rest will remove the debuffs. On the other hand, "bleeding" and "poison" (from predators, such as snakes) have to be cured in a timely mannner or they will make the affected ape die. All received debuffs, except the basic necessities "food", "water" and "sleep", such as: broken bones, cold, food poisoning, etc. are timed conditions and apes will survive them without really having to do anything - just a long night's rest will remove the debuffs. On the other hand, "bleeding" and "poison" (from predators, such as snakes) have to be cured in a timely mannner or they will make the affected ape die.
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 +====== Complete Map ======
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 +{{fuss_ancestors_the_humankind_odyssey_map.png?512}}

fuss/ancestors_the_humankind_odyssey.txt · Last modified: 2022/04/19 08:28 by 127.0.0.1

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