/** * @author mr.doob / http://mrdoob.com/ */ var Cube = function (width, height, depth) { THREE.Geometry.call(this); var scope = this, width_half = width / 2, height_half = height / 2, depth_half = depth / 2; v( width_half, height_half, -depth_half ); v( width_half, -height_half, -depth_half ); v( -width_half, -height_half, -depth_half ); v( -width_half, height_half, -depth_half ); v( width_half, height_half, depth_half ); v( width_half, -height_half, depth_half ); v( -width_half, -height_half, depth_half ); v( -width_half, height_half, depth_half ); f4( 0, 1, 2, 3 ); f4( 4, 7, 6, 5 ); f4( 0, 4, 5, 1 ); f4( 1, 5, 6, 2 ); f4( 2, 6, 7, 3 ); f4( 4, 0, 3, 7 ); function v(x, y, z) { scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) ); } function f4(a, b, c, d) { scope.faces.push( new THREE.Face4( a, b, c, d ) ); } this.computeCentroids(); this.computeNormals(); } Cube.prototype = new THREE.Geometry(); Cube.prototype.constructor = Cube;