////////////////////////////////////////////////////////// // (C) Wizardry and Steamworks 2011, license: GPLv3 // // Please see: http://www.gnu.org/licenses/gpl.html // // for legal details, rights of fair usage and // // the disclaimer and warranty conditions. // ////////////////////////////////////////////////////////// integer found = FALSE; default { state_entry() { if(llGetObjectDesc() == llGetRegionName()) found = TRUE; if(found == TRUE) return; integer flags = llGetParcelFlags(llGetPos()); if(flags & PARCEL_FLAG_ALLOW_CREATE_OBJECTS && flags & PARCEL_FLAG_ALLOW_SCRIPTS) state search; } touch_start(integer num) { state off; } changed(integer change) { if (change & CHANGED_REGION) { found = FALSE; llSetObjectDesc(llGetRegionName()); integer flags = llGetParcelFlags(llGetPos()); if(flags & PARCEL_FLAG_ALLOW_CREATE_OBJECTS && flags & PARCEL_FLAG_ALLOW_SCRIPTS) state search; } } on_rez(integer num) { llResetScript(); } } state search { state_entry() { integer comChannel = ((integer)("0x"+llGetSubString((string)llGetOwner(),-8,-1)) & 0x3FFFFFFF) ^ 0xBFFFFFFF; llListen(comChannel, "Glow", "", "Glow!"+(string)llGetOwner()); llSensorRepeat("Glow", "", ACTIVE|SCRIPTED, 64, TWO_PI, 1); llSetTimerEvent(30); } changed(integer change) { if (change & CHANGED_REGION) llResetScript(); } touch_start(integer num) { state off; } listen(integer channel, string name, key id, string message) { found = TRUE; } sensor(integer num) { do { if(llGetOwnerKey(llDetectedKey(num)) == llGetOwner()) found = TRUE; } while(~--num); } no_sensor() { integer comChannel = ((integer)("0x"+llGetSubString((string)llGetOwner(),-8,-1)) & 0x3FFFFFFF) ^ 0xBFFFFFFF; llRegionSay(comChannel, "Glow?"+(string)llGetOwner()); } timer() { llSensorRemove(); llSetTimerEvent(0); if(!found) state rez; state default; } on_rez(integer num) { llResetScript(); } } state rez { state_entry() { llOwnerSay("Spawning glow..."); float x = llFrand(1); float y = llFrand(1); float z = llFrand(1); llRezObject("Glow", llGetPos()+<x,y,z>, ZERO_VECTOR, llEuler2Rot(<0, 90, 0> * DEG_TO_RAD), 0); state default; } touch_start(integer num) { state off; } on_rez(integer num) { llResetScript(); } } state off { state_entry() { llOwnerSay("Glow will not rez..."); } touch_start(integer num) { llOwnerSay("Glow will now rez..."); llResetScript(); } }