/////////////////////////////////////////////////////////////////////////// // Copyright (C) Wizardry and Steamworks 2011 - License: GNU GPLv3 // // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // // rights of fair usage, the disclaimer and warranty conditions. // /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // Copyright (C) 2013 Wizardry and Steamworks - License: GNU GPLv3 // /////////////////////////////////////////////////////////////////////////// string wasProgress(integer percent, integer length, list symbols) { percent /= (integer)((float)100.0/(length)); string p = llList2String(symbols,0); integer itra = 0; do { if(itra>percent-1) p += llList2String(symbols,2); else p += llList2String(symbols,1); } while(++itra<length); return p + llList2String(symbols,3); } /////////////////////////////////////////////////////////////////////////// // Copyright (C) 2013 Wizardry and Steamworks - License: GNU GPLv3 // /////////////////////////////////////////////////////////////////////////// vector wasPercentToGradient(float percent, string rgb) { if(llStringLength(rgb) != 2) { llSay(DEBUG_CHANNEL, "Assert failed, rgb parameter must consist of a pair of either r, g, or b."); return ZERO_VECTOR; } string a = llGetSubString(rgb, 0, 0); string b = llGetSubString(rgb, 1, 1); list col = [ "r", "g", "b" ]; integer ax = llListFindList(col, (list)a); integer bx = llListFindList(col, (list)b); if(ax == -1 || bx == -1) { llSay(DEBUG_CHANNEL, "Asset failed, rgb parameters must contain either r, g, or b letters."); return ZERO_VECTOR; } col = llListReplaceList(col, (list)((100-percent)/100), ax, ax); col = llListReplaceList(col, (list)(percent/100), bx, bx); return 2*<llList2Float(col, 0), llList2Float(col, 1), llList2Float(col, 2)>; } float power = 10; default { state_entry() { power = 10; state arm; } } state arm { state_entry() { // alarm 5 llPreloadSound("Cannon"); llSetTimerEvent(5); } touch_start(integer num) { llSetTimerEvent(0); } touch(integer num) { if(power > 30) return; power+=.3; integer percent = (integer)((power-10)*100.0/20.0); vector rt = llRot2Euler(llGetLocalRot()); string range = llGetSubString((string)(2 * llPow(power, 2) * llCos(rt.x) * llSin(rt.x) / 9.81), 0, 4) + "m"; llSetText("☉ Power ☉\n" + wasProgress(percent, 20, ["[", "█", "░", "]"]) + "\n" + "Range: " + range, wasPercentToGradient(percent, "gr"), 1); } touch_end(integer num) { state release; } timer() { llSetText("", <1,1,1>, 1); } } state release { state_entry() { llPlaySound("Cannon", 1); llRezObject("Cannonball", llGetPos(), <power,0,0> * llGetRot(), ZERO_ROTATION, 0); state default; } }