////////////////////////////////////////////
// XyzzyText v2.1(10-Char) by Thraxis Epsilon
// XyzzyText v2.1 Script (Set Line Color) by Huney Jewell
// XyzzyText v2.0 Script (5 Face, Single Texture)
//
// Edited trivially by Joel Cloquet on 1/2011 to use the (relatively)
// new llSetLinkPrimitiveParamsFast function, thereby removing the need in
// some cases to use the slave script.
//
// Heavily Modified by Thraxis Epsilon, Gigs Taggart 5/2007 and Strife Onizuka 8/2007
// Rewrite to allow one-script-per-object operation w/ optional slaves
// Enable prim-label functionality
// Enabled Banking
// Enabled 10-char per prim
//
// Modified by Kermitt Quirk 19/01/2006
// To add support for 5 face prim instead of 3
//
// Core XyText Originally Written by Xylor Baysklef
//
//
////////////////////////////////////////////
/////////////// CONSTANTS ///////////////////
// XyText Message Map.
integer DISPLAY_STRING = 204000;
integer DISPLAY_EXTENDED = 204001;
integer REMAP_INDICES = 204002;
integer RESET_INDICES = 204003;
integer SET_FADE_OPTIONS = 204004;
integer SET_FONT_TEXTURE = 204005;
integer SET_LINE_COLOR = 204006;
integer SET_COLOR = 204007;
integer RESCAN_LINKSET = 204008;
//internal API
integer REGISTER_SLAVE = 205000;
integer SLAVE_RECOGNIZED = 205001;
integer SLAVE_DISPLAY = 205003;
integer SLAVE_DISPLAY_EXTENDED = 205004;
integer SLAVE_RESET = 205005;
// This is an extended character escape sequence.
string ESCAPE_SEQUENCE = "\\e";
// This is used to get an index for the extended character.
string EXTENDED_INDEX = "123456789abcdef";
// Face numbers.
integer FACE_1 = 3;
integer FACE_2 = 7;
integer FACE_3 = 4;
integer FACE_4 = 6;
integer FACE_5 = 1;
// Used to hide the text after a fade-out.
key TRANSPARENT = "701917a8-d614-471f-13dd-5f4644e36e3c";
key null_key = NULL_KEY;
// This is a list of textures for all 2-character combinations.
list CHARACTER_GRID = [
"00e9f9f7-0669-181c-c192-7f8e67678c8d",
"347a5cb6-0031-7ec0-2fcf-f298eebf3c0e",
"4e7e689e-37f1-9eca-8596-a958bbd23963",
"19ea9c21-67ba-8f6f-99db-573b1b877eb1",
"dde7b412-cda1-652f-6fc2-73f4641f96e1",
"af6fa3bb-3a6c-9c4f-4bf5-d1c126c830da",
"a201d3a2-364b-43b6-8686-5881c0f82a94",
"b674dec8-fead-99e5-c28d-2db8e4c51540",
"366e05f3-be6b-e5cf-c33b-731dff649caa",
"75c4925c-0427-dc0c-c71c-e28674ff4d27",
"dcbe166b-6a97-efb2-fc8e-e5bc6a8b1be6",
"0dca2feb-fc66-a762-db85-89026a4ecd68",
"a0fca76f-503a-946b-9336-0a918e886f7a",
"67fb375d-89a1-5a4f-8c7a-0cd1c066ffc4",
"300470b2-da34-5470-074c-1b8464ca050c",
"d1f8e91c-ce2b-d85e-2120-930d3b630946",
"2a190e44-7b29-dadb-0bff-c31adaf5a170",
"75d55e71-f6f8-9835-e746-a45f189f30a1",
"300fac33-2b30-3da3-26bc-e2d70428ec19",
"0747c776-011a-53ce-13ee-8b5bb9e87c1e",
"85a855c3-a94f-01ca-33e0-7dde92e727e2",
"cbc1dab2-2d61-2986-1949-7a5235c954e1",
"f7aef047-f266-9596-16df-641010edd8e1",
"4c34ebf7-e5e1-2e1a-579f-e224d9d5e71b",
"4a69e98c-26a5-ad05-e92e-b5b906ad9ef9",
"462a9226-2a97-91ac-2d89-57ab33334b78",
"20b24b3a-8c57-82ee-c6ed-555003f5dbcd",
"9b481daa-9ea8-a9fa-1ee4-ab9a0d38e217",
"c231dbdc-c842-15b0-7aa6-6da14745cfdc",
"c97e3cbb-c9a3-45df-a0ae-955c1f4bf9cf",
"f1e7d030-ff80-a242-cb69-f6951d4eae3b",
"ed32d6c4-d733-c0f1-f242-6df1d222220d",
"88f96a30-dccf-9b20-31ef-da0dfeb23c72",
"252f2595-58b8-4bcc-6515-fa274d0cfb65",
"f2838c4f-de80-cced-dff8-195dfdf36b2c",
"cc2594fe-add2-a3df-cdb3-a61711badf53",
"e0ce2972-da00-955c-129e-3289b3676776",
"3e0d336d-321f-ddfa-5c1b-e26131766f6a",
"d43b1dc4-6b51-76a7-8b90-38865b82bf06",
"06d16cbb-1868-fd1d-5c93-eae42164a37d",
"dd5d98cf-273e-3fd0-f030-48be58ee3a0b",
"0e47c89e-de4a-6233-a2da-cb852aad1b00",
"fb9c4a55-0e13-495b-25c4-f0b459dc06de",
"e3ce8def-312c-735b-0e48-018b6799c883",
"2f713216-4e71-d123-03ed-9c8554710c6b",
"4a417d8a-1f4f-404b-9783-6672f8527911",
"ca5e21ec-5b20-5909-4c31-3f90d7316b33",
"06a4fcc3-e1c4-296d-8817-01f88fbd7367",
"130ac084-6f3c-95de-b5b6-d25c80703474",
"59d540a0-ae9d-3606-5ae0-4f2842b64cfa",
"8612ae9a-f53c-5bf4-2899-8174d7abc4fd",
"12467401-e979-2c49-34e0-6ac761542797",
"d53c3eaa-0404-3860-0675-3e375596c3e3",
"9f5b26bd-81d3-b25e-62fe-5b671d1e3e79",
"f57f0b64-a050-d617-ee00-c8e9e3adc9cb",
"beff166a-f5f3-f05e-e020-98f2b00e27ed",
"02278a65-94ba-6d5e-0d2b-93f2e4f4bf70",
"a707197d-449e-5b58-846c-0c850c61f9d6",
"021d4b1a-9503-a44f-ee2b-976eb5d80e68",
"0ae2ffae-7265-524d-cb76-c2b691992706"];
list CHARACTER_GRID2 = [
"f6e41cf2-1104-bd0b-0190-dffad1bac813",
"2b4bb15e-956d-56ae-69f5-d26a20de0ce7",
"f816da2c-51f1-612a-2029-a542db7db882",
"345fea05-c7be-465c-409f-9dcb3bd2aa07",
"b3017e02-c063-5185-acd5-1ef5f9d79b89",
"4dcff365-1971-3c2b-d73c-77e1dc54242a"
];
///////////// END CONSTANTS ////////////////
///////////// GLOBAL VARIABLES ///////////////
// All displayable characters. Default to ASCII order.
string gCharIndex;
// This is the channel to listen on while acting
// as a cell in a larger display.
integer gCellChannel = -1;
// This is the starting character position in the cell channel message
// to render.
integer gCellCharPosition = 0;
// This is whether or not to use the fade in/out special effect.
integer gCellUseFading = FALSE;
// This is how long to display the text before fading out (if using
// fading special effect).
// Note: < 0 means don't fade out.
float gCellHoldDelay = 1;
integer gSlaveRegistered;
list gSlaveNames;
integer BANK_STRIDE=3; //offset, length, highest_dirty
list gBankingData;
/////////// END GLOBAL VARIABLES ////////////
ResetCharIndex() {
gCharIndex = " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`";
// \" <-- Fixes LSL syntax highlighting bug.
gCharIndex += "abcdefghijklmnopqrstuvwxyz{|}~";
gCharIndex += "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
}
vector GetGridPos(integer index1, integer index2) {
// There are two ways to use the lookup table...
integer Col;
integer Row;
if (index1 >= index2) {
// In this case, the row is the index of the first character:
Row = index1;
// And the col is the index of the second character (x2)
Col = index2 * 2;
}
else { // Index1 < Index2
// In this case, the row is the index of the second character:
Row = index2;
// And the col is the index of the first character, x2, offset by 1.
Col = index1 * 2 + 1;
}
return
;
}
string GetGridTexture(vector grid_pos) {
// Calculate the texture in the grid to use.
integer GridCol = llRound(grid_pos.x) / 20;
integer GridRow = llRound(grid_pos.y) / 10;
// Lookup the texture.
key Texture = llList2Key(CHARACTER_GRID, GridRow * (GridRow + 1) / 2 + GridCol);
return Texture;
}
vector GetGridOffset(vector grid_pos) {
// Zoom in on the texture showing our character pair.
integer Col = llRound(grid_pos.x) % 20;
integer Row = llRound(grid_pos.y) % 10;
// Return the offset in the texture.
return <-.45 + .05 * Col, .45 - .1 * Row, .0>;
}
ShowChars(integer link,vector grid_pos1, vector grid_pos2, vector grid_pos3, vector grid_pos4, vector grid_pos5) {
// Set the primitive textures directly.
llSetLinkPrimitiveParamsFast( link , [
PRIM_TEXTURE, FACE_1, GetGridTexture(grid_pos1), <.25, .1, 0>, GetGridOffset(grid_pos1) + <.075, 0, 0>, .0,
PRIM_TEXTURE, FACE_2, GetGridTexture(grid_pos2), <.1, .1, 0>, GetGridOffset(grid_pos2), .0,
PRIM_TEXTURE, FACE_3, GetGridTexture(grid_pos3), <-1.48, .1, 0>, GetGridOffset(grid_pos3)+ <.37, 0, 0>, .0,
PRIM_TEXTURE, FACE_4, GetGridTexture(grid_pos4), <.1, .1, 0>, GetGridOffset(grid_pos4), .0,
PRIM_TEXTURE, FACE_5, GetGridTexture(grid_pos5), <.25, .1, 0>, GetGridOffset(grid_pos5) - <.075, 0, 0>, .0
]);
}
RenderString(integer link, string str) {
// Get the grid positions for each pair of characters.
vector GridPos1 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)),
llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) );
vector GridPos2 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)),
llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) );
vector GridPos3 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)),
llSubStringIndex(gCharIndex, llGetSubString(str, 5, 5)) );
vector GridPos4 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 6, 6)),
llSubStringIndex(gCharIndex, llGetSubString(str, 7, 7)) );
vector GridPos5 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 8, 8)),
llSubStringIndex(gCharIndex, llGetSubString(str, 9, 9)) );
// Use these grid positions to display the correct textures/offsets.
ShowChars(link,GridPos1, GridPos2, GridPos3, GridPos4, GridPos5);
}
//RenderWithEffects(integer link, string str) {
// // Get the grid positions for each pair of characters.
// vector GridPos1 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 0, 0)),
// llSubStringIndex(gCharIndex, llGetSubString(str, 1, 1)) );
// vector GridPos2 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 2, 2)),
// llSubStringIndex(gCharIndex, llGetSubString(str, 3, 3)) );
// vector GridPos3 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 4, 4)),
// llSubStringIndex(gCharIndex, llGetSubString(str, 5, 5)) );
// vector GridPos4 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 6, 6)),
// llSubStringIndex(gCharIndex, llGetSubString(str, 7, 7)) );
// vector GridPos5 = GetGridPos( llSubStringIndex(gCharIndex, llGetSubString(str, 8, 8)),
// llSubStringIndex(gCharIndex, llGetSubString(str, 9, 9)) ); //
//
// // First set the alpha to the lowest possible.
// llSetAlpha(.05, ALL_SIDES);
//
// // Use these grid positions to display the correct textures/offsets.
// ShowChars(link,GridPos1, GridPos2, GridPos3, GridPos4, GridPos5);
//
// float Alpha = .10;
// for (; Alpha <= 1; Alpha += .05)
// llSetAlpha(Alpha, ALL_SIDES);
// // See if we want to fade out as well.
// if (gCellHoldDelay < .0)
// // No, bail out. (Just keep showing the string at full strength).
// return;
// // Hold the text for a while.
// llSleep(gCellHoldDelay);
// // Now fade out.
// for (Alpha = .95; Alpha >= .05; Alpha -= .05)
// llSetAlpha(Alpha, ALL_SIDES);
// // Make the text transparent to fully hide it.
// llSetTexture(TRANSPARENT, ALL_SIDES);
//}
integer RenderExtended(integer link, string str,integer render) {
// Look for escape sequences.
integer length = 0;
list Parsed = llParseString2List(str, [], (list)ESCAPE_SEQUENCE);
integer ParsedLen = llGetListLength(Parsed);
// Create a list of index values to work with.
list Indices;
// We start with room for 6 indices.
integer IndicesLeft = 10;
string Token;
integer Clipped;
integer LastWasEscapeSequence = FALSE;
// Work from left to right.
integer i=0;
for (; i < ParsedLen && IndicesLeft > 0; ++i) {
Token = llList2String(Parsed, i);
// If this is an escape sequence, just set the flag and move on.
if (Token == ESCAPE_SEQUENCE) {
LastWasEscapeSequence = TRUE;
}
else { // Token != ESCAPE_SEQUENCE
// Otherwise this is a normal token. Check its length.
Clipped = FALSE;
integer TokenLength = llStringLength(Token);
// Clip if necessary.
if (TokenLength > IndicesLeft) {
TokenLength = llStringLength(Token = llGetSubString(Token, 0, IndicesLeft - 1));
IndicesLeft = 0;
Clipped = TRUE;
}
else
IndicesLeft -= TokenLength;
// Was the previous token an escape sequence?
if (LastWasEscapeSequence) {
// Yes, the first character is an escape character, the rest are normal.
length += 2 + TokenLength;
if (render)
{
// This is the extended character.
Indices += [llSubStringIndex(EXTENDED_INDEX, llGetSubString(Token, 0, 0)) + 95];
// These are the normal characters.
integer j=1;
for (; j < TokenLength; ++j)
{
Indices += [llSubStringIndex(gCharIndex, llGetSubString(Token, j, j))];
}
}
}
else { // Normal string.
// Just add the characters normally.
length += TokenLength;
if(render)
{
integer j=0;
for (; j < TokenLength; ++j)
{
Indices += [llSubStringIndex(gCharIndex, llGetSubString(Token, j, j))];
}
}
}
// Unset this flag, since this was not an escape sequence.
LastWasEscapeSequence = FALSE;
}
}
if(render)
{
// Use the indices to create grid positions.
vector GridPos1 = GetGridPos( llList2Integer(Indices, 0), llList2Integer(Indices, 1) );
vector GridPos2 = GetGridPos( llList2Integer(Indices, 2), llList2Integer(Indices, 3) );
vector GridPos3 = GetGridPos( llList2Integer(Indices, 4), llList2Integer(Indices, 5) );
vector GridPos4 = GetGridPos( llList2Integer(Indices, 6), llList2Integer(Indices, 7) );
vector GridPos5 = GetGridPos( llList2Integer(Indices, 8), llList2Integer(Indices, 9) );
// Use these grid positions to display the correct textures/offsets.
ShowChars(link,GridPos1, GridPos2, GridPos3, GridPos4, GridPos5);
}
return length;
}
integer ConvertIndex(integer index) {
// This converts from an ASCII based index to our indexing scheme.
if (index >= 32) // ' ' or higher
index -= 32;
else { // index < 32
// Quick bounds check.
if (index > 15)
index = 15;
index += 94; // extended characters
}
return index;
}
PassToRender(integer render,string message, integer bank)
{
float time;
integer extendedlen = 0;
integer link;
integer i = 0;
integer msgLen = llStringLength(message);
string TextToRender;
integer num_slaves=llGetListLength(gSlaveNames);
string slave_name; //avoids unnecessary casts, keeping it as a string
//get the bank offset and length
integer bank_offset=llList2Integer(gBankingData, (bank * BANK_STRIDE));
integer bank_length=llList2Integer(gBankingData, (bank * BANK_STRIDE) + 1);
integer bank_highest_dirty=llList2Integer(gBankingData, (bank * BANK_STRIDE) + 2);
integer x=0;
for (;x < msgLen;x = x + 10)
{
if (i >= bank_length) //we don't want to run off the end of the bank
{
//set the dirty to max, and bail out, we're done
gBankingData=llListReplaceList(gBankingData, [bank_length], (bank * BANK_STRIDE) + 2, (bank * BANK_STRIDE) + 2);
return;
}
link = unpack(gXyTextPrims,(i + bank_offset));
TextToRender = llGetSubString(message, x, x + 20);
if(gSlaveRegistered && (link % (num_slaves +1)))
{
slave_name=llList2String(gSlaveNames, (link % (num_slaves + 1)) - 1);
if (render == 1)
llMessageLinked(LINK_THIS, SLAVE_DISPLAY, TextToRender, (key)((string)link + "," + slave_name));
if (render == 2)
{
if(llSubStringIndex(TextToRender,"\e")>x+10)
{
extendedlen = 10;
}
else
{
extendedlen = RenderExtended(link,TextToRender,0);
}
if(extendedlen>10)
{
x += extendedlen-10;
}
llMessageLinked(LINK_THIS,SLAVE_DISPLAY_EXTENDED,TextToRender,(key)((string)link+","+slave_name));
}
}
else
{
if (render == 1)
RenderString(link,TextToRender);
if (render == 2)
{
extendedlen = RenderExtended(link,TextToRender,1);
if(extendedlen>10)
{
x += extendedlen-10;
}
}
// if (render == 3)
// RenderWithEffects(link,TextToRender);
}
++i;
}
if (bank_highest_dirty==0)
bank_highest_dirty=bank_length;
integer current_highest_dirty=i;
while (i < bank_highest_dirty)
{
link = unpack(gXyTextPrims,(i + bank_offset));
if(gSlaveRegistered && (link % (num_slaves+1) != 0))
{
slave_name=llList2String(gSlaveNames, (link % (num_slaves + 1)) - 1);
llMessageLinked(LINK_THIS, SLAVE_DISPLAY, " ", (key)((string)link + "," + slave_name));
//sorry, no fade effect with slave
}
else
{
RenderString(link," ");
}
++i;
}
gBankingData=llListReplaceList(gBankingData, [current_highest_dirty], (bank * BANK_STRIDE) + 2, (bank * BANK_STRIDE) + 2);
}
// Bitwise Voodoo by Gigs Taggart and optimized by Strife Onizuka
list gXyTextPrims;
integer get_number_of_prims()
{//ignores avatars.
integer a = llGetNumberOfPrims();
while(llGetAgentSize(llGetLinkKey(a)))
--a;
return a;
}
//functions to pack 8-bit shorts into ints
list pack_and_insert(list in_list, integer pos, integer value)
{
// //figure out the bitpack position
// integer pack = pos & 3; //4 bytes per int
// pos=pos >> 2;
// integer shifted = value << (pack << 3);
// integer old_value = llList2Integer(in_list, pos);
// shifted = old_value | shifted;
// in_list = llListReplaceList(in_list, (list)shifted, pos, pos);
// return in_list;
//Safe optimized version
integer index = pos >> 2;
return llListReplaceList(in_list, (list)(llList2Integer(in_list, index) | (value << ((pos & 3) << 3))), index, index);
}
integer unpack(list in_list, integer pos)
{
return (llList2Integer(in_list, pos >> 2) >> ((pos & 3) << 3)) & 0x000000FF;//unsigned
// return (llList2Integer(in_list, pos >> 2) << (((~pos) & 3) << 3)) >> 24;//signed
}
change_color(vector color)
{
integer num_prims=llGetListLength(gXyTextPrims) << 2;
integer i = 0;
for (; i<=num_prims; ++i)
{
integer link = unpack(gXyTextPrims,i);
if (!link)
return;
llSetLinkPrimitiveParamsFast( link,[
PRIM_COLOR, FACE_1, color, 1,
PRIM_COLOR, FACE_2, color, 1,
PRIM_COLOR, FACE_3, color, 1,
PRIM_COLOR, FACE_4, color, 1,
PRIM_COLOR, FACE_5, color, 1
]);
}
}
change_line_color(integer bank, vector color)
{
//get the bank offset and length
integer i = llList2Integer(gBankingData, (bank * BANK_STRIDE));
integer bank_end = i + llList2Integer(gBankingData, (bank * BANK_STRIDE) + 1);
for (; i < bank_end; ++i)
{
integer link = unpack(gXyTextPrims,i);
if (!link)
return;
llSetLinkPrimitiveParamsFast( link,[
PRIM_COLOR, FACE_1, color, 1,
PRIM_COLOR, FACE_2, color, 1,
PRIM_COLOR, FACE_3, color, 1,
PRIM_COLOR, FACE_4, color, 1,
PRIM_COLOR, FACE_5, color, 1
]);
}
}
init()
{
integer num_prims=get_number_of_prims();
string link_name;
integer bank=0;
integer bank_empty=FALSE;
integer prims_pointer=0; //"pointer" to the next entry to be used in the gXyTextPrims list.
list temp_bank=[];
integer temp_bank_stride=2;
// moving this before the prim scan so that the slaves properly configure themseves before
// any requests to display
llMessageLinked(LINK_THIS, SLAVE_RESET, "" , null_key);
gXyTextPrims=[];
integer x=0;
for (;x<64;++x)
{
gXyTextPrims= (gXyTextPrims = []) + gXyTextPrims + [0]; //we need to pad out the list to make it easier to add things in any order later
}
gBankingData = [];
@loop;
{
//loop over all prims, looking for ones in the current bank
for(x=0;x<=num_prims;++x)
{
link_name=llGetLinkName(x);
list tmp = llParseString2List(link_name, ["-"], []);
if(llList2String(tmp,0)== "xyzzytext")
{
integer prims_bank=llList2Integer(tmp,1);
if (llList2Integer(tmp,1)==bank)
{
temp_bank+=llList2Integer(tmp,2) + (list)x;
}
}
}
if (temp_bank!=[])
{
//sort the current bank
temp_bank=llListSort(temp_bank, temp_bank_stride, TRUE);
integer temp_len=llGetListLength(temp_bank);
//store metadata
gBankingData+=[prims_pointer,temp_len/temp_bank_stride,0];
//repack the bank into the prim list
for (x=0; x < temp_len; x+=temp_bank_stride)
{
gXyTextPrims = pack_and_insert(gXyTextPrims, prims_pointer, llList2Integer(temp_bank, x+1));
++prims_pointer;
}
++bank;
temp_bank=[];
jump loop;
}
}
}
default {
state_entry() {
// Initialize the character index.
ResetCharIndex();
init();
}
on_rez(integer num)
{
llResetScript();
}
link_message(integer sender, integer channel, string data, key id) {
if(id == null_key)
id="0";
if (channel == DISPLAY_STRING) {
PassToRender(1,data, (integer)((string)id));
return;
}
else if (channel == DISPLAY_EXTENDED) {
PassToRender(2,data, (integer)((string)id));
return;
}
else if (channel == REMAP_INDICES) {
// Parse the message, splitting it up into index values.
list Parsed = llCSV2List(data);
integer i;
// Go through the list and swap each pair of indices.
for (i = 0; i < llGetListLength(Parsed); i += 2) {
integer Index1 = ConvertIndex( llList2Integer(Parsed, i) );
integer Index2 = ConvertIndex( llList2Integer(Parsed, i + 1) );
// Swap these index values.
string Value1 = llGetSubString(gCharIndex, Index1, Index1);
string Value2 = llGetSubString(gCharIndex, Index2, Index2);
gCharIndex = llDeleteSubString(gCharIndex, Index1, Index1);
gCharIndex = llInsertString(gCharIndex, Index1, Value2);
gCharIndex = llDeleteSubString(gCharIndex, Index2, Index2);
gCharIndex = llInsertString(gCharIndex, Index2, Value1);
}
return;
}
else if (channel == RESET_INDICES) {
// Restore the character index back to default settings.
ResetCharIndex();
return;
}
else if (channel == RESCAN_LINKSET)
{
init();
}
else if (channel == SET_COLOR) {
change_color((vector)data);
}
else if (channel == SET_LINE_COLOR) {
change_line_color((integer)((string)id), (vector)data);
}
else if (channel == REGISTER_SLAVE)
{
if(!~llListFindList(gSlaveNames, (list)data))
{//isn't registered yet
gSlaveNames += data;
gSlaveRegistered=TRUE;
//llOwnerSay((string)llGetListLength(gSlaveNames) + " Slave(s) Recognized: " + data);
}
// else
// {//it already exists
// llOwnerSay((string)llGetListLength(gSlaveNames) + " Slave, Existing Slave Recognized: " + data);
// }
llMessageLinked(LINK_THIS, SLAVE_RECOGNIZED, data , null_key);
}
}
changed(integer change)
{
if(change&CHANGED_INVENTORY)
{
if(gSlaveRegistered)
{
//by using negative indexes they don't need to be adjusted when an entry is deleted.
integer x = ~llGetListLength(gSlaveNames);
while(++x)
{
if (!~llGetInventoryType(llList2String(gSlaveNames, x)))
{
//llOwnerSay("Slave Removed: " + llList2String(gSlaveNames, x));
gSlaveNames = llDeleteSubList(gSlaveNames, x, x);
}
}
gSlaveRegistered = !(gSlaveNames == []);
}
}
}
}