/////////////////////////////////////////////////////////////////////////// // Copyright (C) Wizardry and Steamworks 2014 - License: GNU GPLv3 // // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // // rights of fair usage, the disclaimer and warranty conditions. // /////////////////////////////////////////////////////////////////////////// key agent = NULL_KEY; default { collision_start(integer num) { --num; do { if(llDetectedKey(num) == agent) return; } while(--num>-1); llSetStatus(STATUS_PHYSICS, FALSE); llSetStatus(STATUS_PHANTOM, TRUE); llSetTimerEvent(1); } timer() { llDie(); } on_rez(integer num) { agent = llGetOwner(); } }