/////////////////////////////////////////////////////////////////////////// // Copyright (C) Wizardry and Steamworks 2013 - License: GNU GPLv3 // // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // // rights of fair usage, the disclaimer and warranty conditions. // /////////////////////////////////////////////////////////////////////////// default { state_entry() { llParticleSystem([]); llSetTimerEvent(1.0); } timer() { state project; } } state project { state_entry() { llParticleSystem([PSYS_SRC_TEXTURE,llGetInventoryName(INVENTORY_TEXTURE,0),PSYS_PART_START_SCALE,<.03125,.03125,0>,PSYS_PART_END_SCALE,<.03125,.03125,0>,PSYS_PART_START_COLOR, <1,1,1>,PSYS_PART_END_COLOR,<1,1,1>,PSYS_PART_START_ALPHA,1,PSYS_PART_END_ALPHA,1,PSYS_SRC_BURST_PART_COUNT,0x7FFFFFFF,PSYS_PART_MAX_AGE,.2,PSYS_SRC_MAX_AGE,0,PSYS_SRC_PATTERN,(integer)4,PSYS_SRC_BURST_SPEED_MIN,0,PSYS_SRC_BURST_SPEED_MAX,0,PSYS_SRC_ANGLE_BEGIN,0,PSYS_SRC_ANGLE_END,0,PSYS_SRC_ACCEL, ZERO_VECTOR,PSYS_PART_FLAGS,(integer)(0|1|PSYS_PART_EMISSIVE_MASK)]); } }