/////////////////////////////////////////////////////////////////////////// // Copyright (C) Wizardry and Steamworks 2011 - License: GNU GPLv3 // // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // // rights of fair usage, the disclaimer and warranty conditions. // /////////////////////////////////////////////////////////////////////////// list spinChars = [ "↑", "↗", "→", "↘", "↓", "↙", "←", "↖" ]; string spinner() { string text = llList2String(llGetLinkPrimitiveParams(LINK_THIS, [PRIM_TEXT]), 0); do { string tok = llGetSubString(text, llStringLength(text)-1, llStringLength(text)-1); if(!~llListFindList(spinChars, (list)tok) && tok != "\n" && tok != "[" && tok != "]") jump show; text = llDeleteSubString(text, llStringLength(text)-1, llStringLength(text)-1); } while(llStringLength(text)); @show; string next = llList2String(spinChars, 0); spinChars = llDeleteSubList(spinChars, 0, 0); spinChars += next; return "[" + next + "]"; } default { link_message(integer sender_num, integer num, string str, key id) { if(str == "start") { llSetTimerEvent(1); return; } llSetTimerEvent(0); } timer() { if(llGetScriptState("[WaS-K] Matrix") != TRUE) { llSetTimerEvent(0); return; } llSetText("Computing...\nPlease wait..." + "\n" + spinner(), <1,1,0>, 1); } }