/////////////////////////////////////////////////////////////////////////// // Copyright (C) Wizardry and Steamworks 2014 - License: GNU GPLv3 // // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // // rights of fair usage, the disclaimer and warranty conditions. // /////////////////////////////////////////////////////////////////////////// default { state_entry() { llRequestPermissions(llGetOwner(), PERMISSION_TAKE_CONTROLS|PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer perm) { if(perm & PERMISSION_TAKE_CONTROLS == 0 || perm & PERMISSION_TRIGGER_ANIMATION == 0) return; llTakeControls(CONTROL_ML_LBUTTON, TRUE, TRUE); } control(key id, integer level, integer edge) { if((level & CONTROL_ML_LBUTTON) && (edge & CONTROL_ML_LBUTTON)) { llGetAndResetTime(); return; } if(level & CONTROL_ML_LBUTTON || !(edge & CONTROL_ML_LBUTTON)) return; vector op = llList2Vector(llGetObjectDetails(llGetOwner(), [OBJECT_POS]), 0); vector as = llGetAgentSize(llGetOwner()); float f = llGetAndResetTime()*90; if(f > 60) f = 60; llStartAnimation("throw"); llRezObject("[WaS-K] Javelin", <0,0,as.z/2> + op, llRot2Fwd(llGetRot()) * f, llGetRot(), 0); } on_rez(integer num) { llResetScript(); } }