//// "Explosion" PARTICLE TEMPLATE v1 - by Jopsy Pendragon - 4/8/2008 //// You are free to use this script as you please, so long as you include this line: //** The original 'free' version of this script came from THE PARTICLE LABORATORY. **// default { state_entry() { llParticleSystem([ // start of particle settings // Texture Parameters: PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), PSYS_PART_START_SCALE, <0.10,0.10, FALSE>, PSYS_PART_END_SCALE, <1.00,1.00, FALSE>, PSYS_PART_START_COLOR, <1,1,.5>, PSYS_PART_END_COLOR, <.4,.1,0>, PSYS_PART_START_ALPHA, (float)1.0, PSYS_PART_END_ALPHA, (float)0.0, PSYS_SRC_BURST_PART_COUNT, 500, PSYS_SRC_BURST_RATE, (float)0.01, PSYS_PART_MAX_AGE, (float)1.0, PSYS_SRC_MAX_AGE, (float)0.6, PSYS_SRC_PATTERN, 2, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE, PSYS_SRC_ACCEL, <0.0,0.0,-3.0>, // PSYS_SRC_BURST_RADIUS, 0.0, PSYS_SRC_BURST_SPEED_MIN, (float)1.2, PSYS_SRC_BURST_SPEED_MAX, (float)5.01, PSYS_SRC_ANGLE_BEGIN, (float)0.25*PI, PSYS_SRC_ANGLE_END, (float)0.00*PI, PSYS_SRC_OMEGA, <0,0,0>, // PSYS_SRC_TARGET_KEY, llGetLinkKey(llGetLinkNumber() + 1), PSYS_PART_FLAGS, ( 0 | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK | PSYS_PART_FOLLOW_VELOCITY_MASK | PSYS_PART_WIND_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) //end of particle settings ]); } }