File: http://svn.grimore.org/corrade-lsl-templates/source/heads-up-display/teleport/teleport.lsl -

///////////////////////////////////////////////////////////////////////////
//  Copyright (C) Wizardry and Steamworks 2016 - License: CC BY 2.0      //
///////////////////////////////////////////////////////////////////////////
//
// This script is a simple teleport button that makes Corrade teleport to
// your current location.
//
// For more information on Corrade, please see:
//     http://grimore.org/secondlife/scripted_agents/corrade
//
///////////////////////////////////////////////////////////////////////////
 
///////////////////////////////////////////////////////////////////////////
//    Copyright (C) 2015 Wizardry and Steamworks - License: CC BY 2.0    //
///////////////////////////////////////////////////////////////////////////
string wasKeyValueGet(string k, string data) {
    if(llStringLength(data) == 0) return "";
    if(llStringLength(k) == 0) return "";
    list a = llParseString2List(data, ["&", "="], []);
    integer i = llListFindList(llList2ListStrided(a, 0, -1, 2), [ k ]);
    if(i != -1) return llList2String(a, 2*i+1);
    return "";
}
 
///////////////////////////////////////////////////////////////////////////
//    Copyright (C) 2013 Wizardry and Steamworks - License: CC BY 2.0    //
///////////////////////////////////////////////////////////////////////////
string wasKeyValueEncode(list data) {
    list k = llList2ListStrided(data, 0, -1, 2);
    list v = llList2ListStrided(llDeleteSubList(data, 0, 0), 0, -1, 2);
    data = [];
    do {
        data += llList2String(k, 0) + "=" + llList2String(v, 0);
        k = llDeleteSubList(k, 0, 0);
        v = llDeleteSubList(v, 0, 0);
    } while(llGetListLength(k) != 0);
    return llDumpList2String(data, "&");
}
 
///////////////////////////////////////////////////////////////////////////
//    Copyright (C) 2015 Wizardry and Steamworks - License: CC BY 2.0    //
///////////////////////////////////////////////////////////////////////////
// escapes a string in conformance with RFC1738
string wasURLEscape(string i) {
    string o = "";
    do {
        string c = llGetSubString(i, 0, 0);
        i = llDeleteSubString(i, 0, 0);
        if(c == "") jump continue;
        if(c == " ") {
            o += "+";
            jump continue;
        }
        if(c == "\n") {
            o += "%0D" + llEscapeURL(c);
            jump continue;
        }
        o += llEscapeURL(c);
@continue;
    } while(i != "");
    return o;
}
 
///////////////////////////////////////////////////////////////////////////
//    Copyright (C) 2015 Wizardry and Steamworks - License: CC BY 2.0    //
///////////////////////////////////////////////////////////////////////////
// unescapes a string in conformance with RFC1738
string wasURLUnescape(string i) {
    return llUnescapeURL(
        llDumpList2String(
            llParseString2List(
                llDumpList2String(
                    llParseString2List(
                        i, 
                        ["+"], 
                        []
                    ), 
                    " "
                ), 
                ["%0D%0A"], 
                []
            ), 
            "\n"
        )
    );
}
 
// callback URL
string callback = "";
 
// configuration data
string configuration = "";
 
default {
    state_entry() {
        llSetTimerEvent(1);
    }
    link_message(integer sender, integer num, string message, key id) {
        if(sender != 1 || id != "configuration") return;
        configuration = message;
        state off;
    }
    timer() {
        llMessageLinked(LINK_ROOT, 0, "configuration", NULL_KEY);
    }
    attach(key id) {
        llResetScript();
    }
    on_rez(integer num) {
        llResetScript();
    }
    changed(integer change) {
        if((change & CHANGED_INVENTORY) || (change & CHANGED_REGION_START)) {
            llResetScript();
        }
    }
    state_exit() {
        llSetTimerEvent(0);
    }
}
 
state off {
    state_entry() {
        llReleaseControls();
        llSetColor(<.5,0,0>, ALL_SIDES);
    }
    touch_end(integer num) {
        state on;
    }
    attach(key id) {
        llResetScript();
    }
    on_rez(integer num) {
        llResetScript();
    }
}
 
state on {
    state_entry() {
        llSetColor(<0,.5,0>, ALL_SIDES);
        state url;
    }
    attach(key id) {
        llResetScript();
    }
    on_rez(integer num) {
        llResetScript();
    }
}
 
state url {
    state_entry() {
        // DEBUG
        llOwnerSay("Requesting URL...");
        llRequestURL();
    }
    touch_end(integer num) {
        llSetColor(<.5,0,0>, ALL_SIDES);
        llResetScript();
    }
    http_request(key id, string method, string body) {
        if(method != URL_REQUEST_GRANTED) return;
        callback = body;
        // DEBUG
        llOwnerSay("Got URL...");
        state teleport;
    }
    attach(key id) {
        llResetScript();
    }
    on_rez(integer num) {
        llResetScript();
    }
    changed(integer change) {
        if((change & CHANGED_INVENTORY) || (change & CHANGED_REGION_START)) {
            llResetScript();
        }
    }
}
 
state teleport {
    state_entry() {
        // DEBUG
        llOwnerSay("Teleporting...");
 
        /*
         * These calculations achieve the following:
         *   - teleport Corrade in front of you at a distance the size of your bounding box,
         *   - make Corrade turn towards 1m in front of its position after the teleport
         * The reason for doing this is that radar object detection is dependent on the
         * position that Corrade is facing.
         */
 
        // Get the avatar global position and rotation.
        list details = llGetObjectDetails(llGetOwner(), [OBJECT_POS, OBJECT_ROT]);
 
        // Extract the position and rotation.
        vector pos = llList2Vector(details, 0);
        quaternion rot = llList2Rot(details, 1);
        // Compute the scale of the avatar (side of cuboid).
        list box = llGetBoundingBox(llGetOwner());
        vector a = llList2Vector(box, 0);
        vector b = llList2Vector(box, 1);
        float size = b.x - a.x;
 
        vector position = <size, 0, 0> * rot + llGetPos();
        vector lookAt = (<1, 0, 0> + <size, 0, 0>) * rot + llGetPos();
 
        llInstantMessage(
            (key)wasKeyValueGet(
                "corrade", 
                configuration
            ),
            wasKeyValueEncode(
                [
                    "command", "teleport",
                    "group", wasURLEscape(
                        wasKeyValueGet(
                            "group",
                            configuration
                        )
                    ),
                    "password", wasURLEscape(
                        wasKeyValueGet(
                            "password", 
                            configuration
                        )
                    ),
                    "entity", "region",
                    "region", wasURLEscape(
                        llGetRegionName()
                    ),
                    "deanimate", "True",
                    "position", wasURLEscape((string)position),
                    "turnto", wasURLEscape((string)lookAt),
                    "callback", wasURLEscape(callback)
                 ]
            )
        );
 
        llSetTimerEvent(60);
    }
    timer() {
        // DEBUG
        llOwnerSay("Teleport failed...");
        llSetColor(<.5,0,0>, ALL_SIDES);
        llResetScript();
    }
    touch_end(integer num) {
        llSetColor(<.5,0,0>, ALL_SIDES);
        llResetScript();
    }
    http_request(key id, string method, string body) {
        llHTTPResponse(id, 200, "OK");
        if(wasKeyValueGet("command", body) != "teleport" ||
            wasKeyValueGet("success", body) != "True") {
            // DEBUG
            llOwnerSay("Teleport failed with failure message: " + 
                wasURLUnescape(
                    wasKeyValueGet(
                        "data", 
                        body
                    )
                )
            );
            llSetColor(<.5,0,0>, ALL_SIDES);
            llResetScript();
        }
        // DEBUG
        llOwnerSay("Teleport succeeded...");
        llSetColor(<.5,0,0>, ALL_SIDES);
        llResetScript();
    }
    attach(key id) {
        llResetScript();
    }
    on_rez(integer num) {
        llResetScript();
    }
    changed(integer change) {
        if((change & CHANGED_INVENTORY) || (change & CHANGED_REGION_START)) {
            llResetScript();
        }
    }
    state_exit() {
        llSetTimerEvent(0);
    }
}

secondlife/scripted_agents/corrade/projects/in_world/movmement_heads-up_display/teleport.txt ยท Last modified: 2022/11/24 07:45 by 127.0.0.1

Access website using Tor Access website using i2p Wizardry and Steamworks PGP Key


For the contact, copyright, license, warranty and privacy terms for the usage of this website please see the contact, license, privacy, copyright.