Code: [WaS-K]-JP,Anonymous Jet

rocketbootsjet.lsl
//////////////////////////////////////////////////////////
//   (C) Wizardry and Steamworks 2011, license: GPLv3   //
// Jopsy Pendragon - header license: particles from     //
// THE PARTICLE LABORATORY                              //
// Anonymous - unknown, but GPLv3 compatible            //
//////////////////////////////////////////////////////////
 
key _owner = NULL_KEY;
default
{
    state_entry()
    {
        _owner = llGetOwner();
        llSetTimerEvent(1);
    }
 
    timer()
    {
        llSetTimerEvent(0);
        if(llGetAgentInfo(_owner) & AGENT_FLYING) {
           llParticleSystem([  // start of particle settings
           // Texture Parameters:
           PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), 
           PSYS_PART_START_SCALE, <.5,.5, FALSE>,  PSYS_PART_END_SCALE, <.0,2, FALSE>, 
           PSYS_PART_START_COLOR, <1,1,1>,       PSYS_PART_END_COLOR, <1,1,1>, 
           PSYS_PART_START_ALPHA, (float)1.0,            PSYS_PART_END_ALPHA, (float).0,     
 
           // Production Parameters:
           PSYS_SRC_BURST_PART_COUNT, (integer) 1, 
           PSYS_SRC_BURST_RATE, (float) .01,  
           PSYS_PART_MAX_AGE, (float).4, 
           PSYS_SRC_MAX_AGE,(float) .0,  
 
           // Placement Parameters:
           PSYS_SRC_PATTERN, (integer)8, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE,
 
           // Placement Parameters (for any non-DROP pattern):
           PSYS_SRC_BURST_SPEED_MIN, (float).01,   PSYS_SRC_BURST_SPEED_MAX, (float)3.01, 
        // PSYS_SRC_BURST_RADIUS, .0,
 
           // Placement Parameters (only for ANGLE & CONE patterns):
           PSYS_SRC_ANGLE_BEGIN, (float) .01*PI,        PSYS_SRC_ANGLE_END,(float) .0*PI,  
           PSYS_SRC_OMEGA, <0,0,0>, 
 
           // After-Effect & Influence Parameters:
           PSYS_SRC_ACCEL, <.0,.0,.0>,  
        // PSYS_SRC_TARGET_KEY,      llGetLinkKey(llGetLinkNumber() + 1),       
 
           PSYS_PART_FLAGS, (integer)( 0           // Texture Options:     
                                | PSYS_PART_INTERP_COLOR_MASK   
                                | PSYS_PART_INTERP_SCALE_MASK   
                                | PSYS_PART_EMISSIVE_MASK   
                                | PSYS_PART_FOLLOW_VELOCITY_MASK
                                                  // After-effect & Influence Options:
                             // | PSYS_PART_WIND_MASK            
                             // | PSYS_PART_BOUNCE_MASK          
                             // | PSYS_PART_FOLLOW_SRC_MASK     
                             // | PSYS_PART_TARGET_POS_MASK     
                             // | PSYS_PART_TARGET_LINEAR_MASK     
                            ) 
            //end of particle settings                     
            ]);
            llSetTimerEvent(1);
            return;
        }
        llParticleSystem([]);
        llSetTimerEvent(1);
 
    }
    on_rez(integer param) {
        _owner = llGetOwner();
    }
    changed(integer change) {
        _owner = llGetOwner();
    }
}