drip.lsl
//// "Drip" PARTICLE TEMPLATE v1 - by Jopsy Pendragon - 4/8/2008
//// You are free to use this script as you please, so long as you include this line:
//** The original 'free' version of this script came from THE PARTICLE LABORATORY. **//
 
default {
    state_entry() {
        llParticleSystem([  // start of particle settings
           // Texture Parameters:
           PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), 
           PSYS_PART_START_SCALE, <.2,.2, FALSE>,  PSYS_PART_END_SCALE, <.2,.2, FALSE>, 
           PSYS_PART_START_COLOR, <.3,.4,.5>,      PSYS_PART_END_COLOR, <.5,.6,.7>, 
           PSYS_PART_START_ALPHA, (float).7,       PSYS_PART_END_ALPHA, (float).5,     
 
           // Production Parameters:
           PSYS_SRC_BURST_PART_COUNT, (integer)1, 
           PSYS_SRC_BURST_RATE, (float) 0.3,  
           PSYS_PART_MAX_AGE, (float)1.0, 
           PSYS_SRC_MAX_AGE,(float) 0.0,  
 
           // Placement Parameters:
           PSYS_SRC_PATTERN, (integer)1, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE,
 
           // Placement Parameters (for any non-DROP pattern):
        // PSYS_SRC_BURST_SPEED_MIN, (float)0.0,   PSYS_SRC_BURST_SPEED_MAX, (float)0.0, 
        // PSYS_SRC_BURST_RADIUS, 5.0,
 
           // Placement Parameters (only for ANGLE & CONE patterns):
        // PSYS_SRC_ANGLE_BEGIN, (float) .25*PI,   PSYS_SRC_ANGLE_END, (float)0.0*PI,  
        // PSYS_SRC_OMEGA, <0,0,0>, 
 
           // After-Effect & Influence Parameters:
           PSYS_SRC_ACCEL, <0.0,0.0,-3.0>,  
        // PSYS_SRC_TARGET_KEY,      llGetLinkKey(llGetLinkNumber() + 1),       
 
           PSYS_PART_FLAGS, (integer)( 0         // Texture Options:     
                                | PSYS_PART_INTERP_COLOR_MASK   
                                | PSYS_PART_INTERP_SCALE_MASK   
                                | PSYS_PART_EMISSIVE_MASK   
                             // | PSYS_PART_FOLLOW_VELOCITY_MASK
                                                  // After-effect & Influence Options:
                             // | PSYS_PART_WIND_MASK            
                             // | PSYS_PART_BOUNCE_MASK          
                             // | PSYS_PART_FOLLOW_SRC_MASK     
                             // | PSYS_PART_TARGET_POS_MASK     
                             // | PSYS_PART_TARGET_LINEAR_MASK   
                            ) 
            //end of particle settings                     
        ]);       
    }     
}