/////////////////////////////////////////////////////////////////////////// // Copyright (C) Wizardry and Steamworks 2011 - License: GNU GPLv3 // // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // // rights of fair usage, the disclaimer and warranty conditions. // /////////////////////////////////////////////////////////////////////////// default { state_entry() { llParticleSystem([]); } link_message(integer sender_num, integer num, string str, key id) { if(!num) return; integer m = llList2Integer(llParseString2List(llGetDate(), ["-"], []), 1); if(m > 2 && m < 10) state rain; state snow; } } state rain { state_entry() { list rain = [ // start of particle settings // Texture Parameters: PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), PSYS_PART_START_SCALE, <.4,.4, FALSE>, PSYS_PART_END_SCALE, <.2,.2, FALSE>, PSYS_PART_START_COLOR, <1,1,1>, PSYS_PART_END_COLOR, <1,1,1>, PSYS_PART_START_ALPHA, (float).9, PSYS_PART_END_ALPHA, (float).1, // Production Parameters: PSYS_SRC_BURST_PART_COUNT, (integer)(900*llCloud(ZERO_VECTOR)), PSYS_SRC_BURST_RATE, (float) .1, PSYS_PART_MAX_AGE, (float)105.0, PSYS_SRC_MAX_AGE,(float) .0, // Placement Parameters: PSYS_SRC_PATTERN, (integer)8, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE, // Placement Parameters (for any non-DROP pattern): PSYS_SRC_BURST_SPEED_MIN, (float).0, PSYS_SRC_BURST_SPEED_MAX, (float).2, PSYS_SRC_BURST_RADIUS, 20.0, // Placement Parameters (only for ANGLE & CONE patterns): PSYS_SRC_ANGLE_BEGIN, (float) .33*PI, PSYS_SRC_ANGLE_END, (float)2*PI, // PSYS_SRC_OMEGA, <0,0,0>, // After-Effect & Influence Parameters: PSYS_SRC_ACCEL, <.0,.0,-.2>, // PSYS_SRC_TARGET_KEY, llGetLinkKey(llGetLinkNumber() + 1), PSYS_PART_FLAGS, (integer)( 0 // Texture Options: | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK // | PSYS_PART_FOLLOW_VELOCITY_MASK // After-effect & Influence Options: // | PSYS_PART_WIND_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) //end of particle settings ]; llParticleSystem(rain); } link_message(integer sender_num, integer num, string str, key id) { if(!num) state default; } } state snow { state_entry() { list snow = [ // start of particle settings // Texture Parameters: PSYS_SRC_TEXTURE, llGetInventoryName(INVENTORY_TEXTURE, 0), PSYS_PART_START_SCALE, <.4,.4, FALSE>, PSYS_PART_END_SCALE, <.2,.2, FALSE>, PSYS_PART_START_COLOR, <1,1,1>, PSYS_PART_END_COLOR, <1,1,1>, PSYS_PART_START_ALPHA, (float).9, PSYS_PART_END_ALPHA, (float).1, // Production Parameters: PSYS_SRC_BURST_PART_COUNT, (integer)(900*llCloud(ZERO_VECTOR)), PSYS_SRC_BURST_RATE, (float) .1, PSYS_PART_MAX_AGE, (float)105.0, PSYS_SRC_MAX_AGE,(float) .0, // Placement Parameters: PSYS_SRC_PATTERN, (integer)8, // 1=DROP, 2=EXPLODE, 4=ANGLE, 8=ANGLE_CONE, // Placement Parameters (for any non-DROP pattern): PSYS_SRC_BURST_SPEED_MIN, (float).0, PSYS_SRC_BURST_SPEED_MAX, (float).2, PSYS_SRC_BURST_RADIUS, 20.0, // Placement Parameters (only for ANGLE & CONE patterns): PSYS_SRC_ANGLE_BEGIN, (float) .33*PI, PSYS_SRC_ANGLE_END, (float)2*PI, // PSYS_SRC_OMEGA, <0,0,0>, // After-Effect & Influence Parameters: PSYS_SRC_ACCEL, <.0,.0,-.2>, // PSYS_SRC_TARGET_KEY, llGetLinkKey(llGetLinkNumber() + 1), PSYS_PART_FLAGS, (integer)( 0 // Texture Options: | PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK | PSYS_PART_EMISSIVE_MASK // | PSYS_PART_FOLLOW_VELOCITY_MASK // After-effect & Influence Options: // | PSYS_PART_WIND_MASK // | PSYS_PART_BOUNCE_MASK // | PSYS_PART_FOLLOW_SRC_MASK // | PSYS_PART_TARGET_POS_MASK // | PSYS_PART_TARGET_LINEAR_MASK ) //end of particle settings ]; llParticleSystem(snow); } link_message(integer sender_num, integer num, string str, key id) { if(!num) state default; } }