/////////////////////////////////////////////////////////////////////////// // Copyright (C) Wizardry and Steamworks 2013 - License: GNU GPLv3 // // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // // rights of fair usage, the disclaimer and warranty conditions. // /////////////////////////////////////////////////////////////////////////// list pList = []; default { state_entry() { integer i = llGetInventoryNumber(INVENTORY_TEXTURE)-1; do { pList += llGetInventoryName(INVENTORY_TEXTURE, i); } while(--i>-1); } on_rez(integer num) { llResetScript(); } touch_start(integer num) { if(llGetListLength(pList) == 0) return; string tex = llList2String(pList, 0); pList = llDeleteSubList(pList, 0, 0); // change to correct face. llSetTexture(tex, 0); pList += tex; } changed(integer change) { if(change & CHANGED_INVENTORY) llResetScript(); } }