/////////////////////////////////////////////////////////////////////////// // Copyright (C) Wizardry and Steamworks 2011 - License: GNU GPLv3 // // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // // rights of fair usage, the disclaimer and warranty conditions. // /////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////// // CONFIGURATION // ////////////////////////////////////////////////////////// // The id of the rezzer, change this for as many rezzers as // you wish to have. First rezzer has an ID of 0, second 1, ... integer REZZER_ID = 0; ////////////////////////////////////////////////////////// // INTERNALS // ////////////////////////////////////////////////////////// default { link_message(integer sender_num, integer num, string str, key id) { if(id != "rez" || num != REZZER_ID) return; list dList = llCSV2List(str); vector tilePos = ZERO_VECTOR; list tileVec = llParseString2List(llList2String(dList,3), ["<", ">", ","], []); tilePos.x = llList2Float(tileVec, 0); tilePos.y = llList2Float(tileVec, 1); tilePos.z = llList2Float(tileVec, 2); llRezObject("[K] Holo Tile",tilePos,ZERO_VECTOR,ZERO_ROTATION,llList2Integer(dList,1)); if(llList2String(dList, 5) == "") return; llMessageLinked(LINK_THIS, llList2Integer(dList, 1), llList2String(dList, 5), "bcst"); } }